General Information
Register Time: 27 Mar 2013, 14:53 PM
Last Visit Time: 3 Feb 2024, 15:08 PM
Broadcast: https://www.twitch.tv/theodosios22
Steam: 76561198022713973
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: Theodosios
I appreciate most of what I have read in this patch. Let's see how exactly those changes influence the game after its implementation. There are still some crucial issues regarding current meta that need attention but weren't touched at all:
1) Crommwell overshadowing Centaur: Not only that the Cromwell is super fast, rather cheap compared to other mediums and quite decent in its AT capabilities but it also can crush and snipe infantry reliably. Its AI capabilities combined with its AT strength give you way more than you can possibly receive by building a Centaur. Cromwell speed/crushing and its speed/acceleration need to be adjusted while the Centaur should be buffed in terms of speed/acceleration, maybe increasing its healthpool either to turn it into an trustworthy alternative to Cromwell. (Notification: Crushing of M10 Wolverine which is supposed to be AT should be looked at as well.)
2) Comet as allrounder against everything: Unlike the comparable Panther the Comet is effective not only against armour but also against infantry. Why would such an heavily armoured medium tank (that bounces shots too often...) be so effective against everything?
3) Call in units spawning out of buildings: Strategies involving these units are too easy to execute. Partisans can nullify your investment in Flamer HT within seconds, Commandos that can cloak at vet 0 being able to throw (atomic) gannon bombs at your support weapon teams and Fallschirmjäger/JLI who kill your Sniper coming out of nowhere are some very annoying examples. Why not linking their possible spawning area to the sectors you actually control? It would be unrealistic from a historic point of view but balance would definiteley benefit from this change.
4) Maxim spam: This combined with Partisans can be still executed with success at highest levels of play despite of Maxim cost increase. Using HMG crews having 6 men as attacking unit seems wrong. Probably decreasing crew members to 4 men?
5) Call in meta in general: As already implemented in Miragefla's Mod (could be wrong here) every call in unit should be locked by teching progress.
Spotting Scopes on vetted 222 gave way too much sight thus granting huge advantage especially on maps like Rails and Metal. I appreciate the incoming adjustments.
It is beyond me how you refer to Spotting Scopes as "unknown non-meta ability".
What I want to add to what ferwiner wrote: Elephant/StuGs with scopes make short work of Allied armour before they can even spot you. Combine them with mines/fausts to punish frontal pushes. Flanking will be quite hard either when scopes reveal most of the map.
If you have problems in dealing with Axis in 1v1 I would recommend to visit the State Office. Ask your specific questions there or upload replays that might help us to help you.
I hope Relic either revamps or removes horrible 2v2 maps which are most 2v2 maps in fact. If they tweak 3 maps, remove 1 and add 5 new maps to the map pool giving us 2 more vetoes then that won't be enough to clean up this awful waste dump.