Currently, building cover in CoH2 works a little strange.
The building cover provides a cover similar to a heavy cover (not exactly the same), but the cover effect is always taken regardless of whether the opponent unit is approaching a certain distance.
So, it's a little different from common sense.
Generally, urban combat is a battlefield where weapons with close firepower such as 'PPsh, StG44, Thompson'.
However, due to this cover system, fighting is now dominant, occupying buildings and building long distance units like bolt-action and lmg.
This creates a strange case where a squad of submachine gunners is defeated in close proximity to a bolt-action rifle that occasionally occupies the building.
Also, these things make it harder to use cqb experts who are made up of submachine gunners in urban combat.
I do not know if I remember correctly, but I remember that in CoH1, when I was very close to the building, the cover effect was also attenuated. And I remember that it was more convincing and balanced.
Making changes in this way is also helpful in preventing tedious glitches from repeating entering and exiting a building.
I would like to hear your thoughts on this issue.
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#Steam AliasWL%Streak
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