OKW resources went up to 380 from 340. Typo on our part.
Thanks for clearing that up. I think that is "acceptable" parameters but still OKW is being reduced on its total manpower. Kubel is still map dependant.
As far as other things go:
- The M20 seems far to overpowered for its price. While you've reduced the accuracy significantly at close range, it'll still be a semi consistant and dealing damage similar to the kubel. In addition though it now has 50 munition immobilize mines that deal 400 damage IIRC. You're going to have to double check on the damage it's been awhile for that stat for me. However with a 7 second lay time and an immobilize as a result I find that to be far to punishing.
- Adding to the m20 mine issue for OKW is smoke grenades are not unlocked with a sweeper (in the notes at least). I think this does push you towards the schreck more but since you'll always want a sweeper due to mines/demos against any faction you're going to have to construct now 2 SP since you start with the kubel. that's 600 manpower.
- JP4 is a possible issue due to 60 range detection. If it works like the kubel and only shows on the minimap then you're forced to attack ground that should be ok. If it actually gives sight then that's insanely broken. It'll be a mini JT. Possible overperformance on certain teamgame maps (road to karkov, port of hamburg).
- Elite armor looks like it could possibly enter the meta. HEAT is still great, panzer commander looks great now and ST is still alright. Panther with a panzer commander will now have the sight range at the same attack range as a comet. I'll be buying that a lot on my panthers should this patch go through.
- Obersoldaten look potentially overpowered. Notes don't display any nerfs aside from the vet 4 stat buff being removed I believe. 340 manpower for now a faster scaling unit that are terminators once they get their vet 2 (vet 3 in notes).
- JT vet 2 supporting fire 33% range increase. Currently I'm not 100% sure on the range of the supporting fire but it is well over the current 85 range. It has to be AT LEAST 100. +33% is a massive boost to that abilities range and its HE shells effective vs infantry. Maybe the scatter will be really bad as i'm overlooking that but that is cross map infantry wiping material on retreat points.
- M4A3 is probably the strongest medium if these buffs go through. The unit was already great for its price, now it'll be consistant and great.
- Surprised no changes to the captain's "On me!" Removes suppression, gives +20% accuracy and a +20% RA buff to all affected squads.
Aside from that most other things look pretty ok. Rear echelon look potentially an issue since their stats were not changed. They'll still be god awful at range but they're semi decent with upgrades. Volley fire looks either alright or potentially an issue with RE spam.