Well, I've finally got matched with someone of rank 500
Overall i had the upper hand in the match.
Having two pyrotechnic tommies seems to be a bad investment because you will end up lacking healing most of the time. Also cromwells are reeeeeeeeeeeeeeallly bad. At least T34s can kill infantry with their mgs
The vickers UC seems really usefull as it can help you out dps the enemy while remaining mobile. I had axis suicide infantry trying to destroy it.
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Thread: Need advice to improve as brits18 Dec 2018, 05:08 AM
In: Replays |
Thread: COMMANDER REVAMP LIVE - BUG REPORTING15 Dec 2018, 19:04 PM
Visual Bug Sometimes when the M42 fires its shrapnel rounds the shrapnel FX wont show up, but the damage will be applied In: Lobby |
Thread: Shocks December 2018: Rip and Tear15 Dec 2018, 04:05 AM
Goddamn shocks feel good to use now The M42 looks promising as a tool to wear down volks HP so conscripts can bleed them. (Also, somehow, the gun misses its shots quite often, like the round vanishes without colliding with anything) The match quickly puts us on the backfoot against the relentless presure of OKW early game. Eventually, things start getting better for us. I used Urban Defense tactics to take a hold of the factory area and dominate the center of the map. OKW pressure ramps up with obers and raketens supported by armor In: Replays |
Thread: Sherman smoke still bugged14 Dec 2018, 23:51 PM
Sherman dives in to finish a strumtiger, smoke bugs out, button remain highlighted and ammo discounted. In: Replays |
Thread: 221 creates undistructible objects14 Dec 2018, 18:26 PM
Ok. So, the 221 creates some props when it changes to secure mode. Apparently, those are true objects with collision properties, thus, allowing the 221 to TANK shots from ballistic weapons because they collide with, lets say, some destroyed fuel barrels In: Replays |
Thread: COMMANDER REVAMP LIVE - BUG REPORTING12 Dec 2018, 22:55 PM
Support weapons can't be target by the commissar buffs In: Lobby |
Thread: COMMANDER REVAMP LIVE - BUG REPORTING12 Dec 2018, 21:41 PM
If the comissar model dies, every friendly unit in the area gets instantly pinned. Yup, I was surprised when that happened. My oponent told me it was because the commissar model died, so i took it like a feature, but now that I've checked the changelog there isn't a single word about it. In: Lobby |
Thread: New comanders in action12 Dec 2018, 21:10 PM
KNVD+ Mecha VS German Infantry and Elite Armor OMG AT OVERWATCH IS INSANE Also an intresting match, with a lot of back and forth In: Replays |
Thread: Conscripts need to be cheaper10 Dec 2018, 15:47 PM
Cons don't need to be cheaper. They need a non doctrinal late game upgrade and Volks need to be toned down. The reasoning: Against ostheer, conscript builds work fine. I've been able to beat some top 100 players using conscripts and support weapons. They respect conscripts behind cover and won't throw themselves in unless they outnumber you, in which case any infantry unit will lose. The key weekness of conscripts builds its how the conscripts and T2 units synergize with each other. Basicly, these units lack the punch to get wipes on their own and their lethality becomes outclased by the enemy RA (maxim is rendered useless in the late game due to the yellow cover from the craters mitigating its supression and damage because they can't hit the opponent), so they just pile damage until they drop a model. This is where the 81mm mortar works wonders, because a well placed round can turn the tide of a engagement allowing the cons to rout better equiped grenadiers. Given enough time, soviet units can damage enough models to the point if a high dps unit will sweep in will cause a disaster for the ostheer player. This strategy though, only works against ostheer because they lack the ridiculous durability and all-roundness of volksgrenadiers. They can just move in and beat your cons unless you get ppsh's and molotovs. The match becomes less of a battle of finesse, combined arms and positioning and more of a brute force competition in which the soviet tier2 is on the short end of the stick. OKW can play risky against these strats because they know most of the time their volks can get out of fight with 2 models without the risk of a wipe. Given the costs of teching up (85 fuel to t3 and 70 fuel for the T70), the need to give your cons tools to deal with these fuckers taxes your teching in both manpower and fuel. Giving cons a T4 tied upgrade (SVTs?) will improve their matchup against okw and shouldn't hurt ostheer much. I think something along the way of giving them marksmen SVTs that snipe off low health models like pathfinders or jaggers will synergize incredibly well with how their combined arms work. TL;DR: Volks are too good at countering what makes Cons+tier2 strats good. In: COH2 Balance |
Thread: Abnormal targeting in Stadtshuntz8 Dec 2018, 15:37 PM
As far as we tried, not a single shot made it through In: COH2 Gameplay |
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