I'm curious, what about changing the penal AT upgrade to 3 ptrs (reduce deflection damage to keep it the same vs later armour) to make it SLIGHTLY more bursty against lights like the FHT? ROF could be adjusted so it's not an outright 50% dps buff. This would have the added effect of further reducing penals DPS and making it even more of a trade off to get the AT package. PTRS should be the answer to something like the FHT not the zis.
Edit:less direct damage and more DOT would also be a good change for the FHT. Kv-8 as well for that matter (church isn't going to chase, nor is the hetzer so I think they are fine)
Penals with PTRS was never a good idea to begin with.
No infantry can deal reliable damage to this unit yet, the best you can do with bazookas or PTRS is expect to push back the flamer until you get a light tank.
Like I said, this is already good, but even this doesn't happen, in most cases your at infantry will be remote somewhere and get assaulted by the flamer when it's isolated from the rest.
Even if it's not, the flamer is best used against isolated squads, whenver this happens you can be certain you will be wiped to the last squad model even if you retreat.
@Widerstreit
Dude, I can't go through all your points because they just expose your lack of knowledge and how you work out your plan in 1v1.
In one line you tell me that blobbing is bad (true), and in another you tell me that you shouldn't leave your at infantry without a back-up.
You realize that you are basically explaining that you should be blobbing in the first minutes of the game where map control is of most importance?
Then you compare a T70 TO A LUCHS AND 222? Are you serious there or just trolling me?
You understand why a certain unit performs different tasks and costs more than others? So do you...maybe...understand why a unit performs better than another one?
Why would anyone think that a t70 can be compared to a flame HT? Let alone a 222...