ostwind is totally weak compared the other AI based tanks.
Germans don't need to have the best of everything.
Thread: Feedback for Commander Revamppatch19 Sep 2018, 17:59 PM
ostwind is totally weak compared the other AI based tanks. Germans don't need to have the best of everything. In: Lobby |
Thread: Feedback for Commander Revamppatch19 Sep 2018, 14:52 PM
OKW has a much stronger early game and T0 ATGs, the Ostwind was the lazy call-in to keep on the pressure, from shock unit to shock unit and could often be used in groups to keep the enemy base pinned. The M10 was often used to survive Ostwinds, because they would arrive before you could stabilize and tech up, one of them leaving means the other one should also go. You can't have Call-In Prostwinds while USF has M10s tied to tech. In: Lobby |
Thread: M8A1 Scott Counter19 Sep 2018, 03:04 AM
From the USF perspective: Multiple Panthers can work too in maps where they can close in to use their HP advantage, a Super Heavy TD on a open map. Mediums (Specially Panzer IVs) don't work well vs USF ATGs, Bazookas and Jacksons will kill them too quickly, then you will miss them when you need to hold back Riflemen. Just add in CAS or a pair of cloaked Raketens and you will get them. |
Thread: M8A1 Scott Counter19 Sep 2018, 01:52 AM
Discounting Ambulance and Weapon Racks and AAHT (75F) 2 Scotts and 2 Jacksons with LT into Major is 600 Fuel, so either they get the Scotts early and lack TDs or they get them late, which means you'd have more chances to kill them before their Vet1. But Considering the huge army advantage you describe, it sounds like you didn't bully USF slow start enough and were losing pretty badly army size wise, don't let the Yankees get their hands on fuel and ammo or their lategame power will surprise you. |
Thread: The Dilemma with Paratroopers18 Sep 2018, 19:35 PM
And this is why we are likely to see more Cavalry Riflemen then Paratroopers once the balance mode changes go live, they will have good CQC, smoke, snare and surpression, much better than Paratroopers while being much cheaper. In: COH2 Balance |
Thread: The Dilemma with Paratroopers17 Sep 2018, 15:26 PM
Bazookas reload faster than Shrecks, you can get a lot of them, they are good just not Old Volks Blob good. In: COH2 Balance |
Thread: Feedback for Commander Revamppatch16 Sep 2018, 07:57 AM
You can't equip double bars with a flamer. In: Lobby |
Thread: The Dilemma with Paratroopers15 Sep 2018, 02:35 AM
Only if you try to run into tanks to scare them off or even kill them like the old Volkshreck blob, if you can flank they do have really high dps, Paratroopers even do more damage with them! In: COH2 Balance |
Thread: The Dilemma with Paratroopers15 Sep 2018, 00:01 AM
Rangers are insane, I'm always puzzled why they don't see more use, when they are in the most popular USF Premium Commander. Triple Bazooka Rangers should be the Meta! In: COH2 Balance |
Thread: The Dilemma with Paratroopers14 Sep 2018, 23:22 PM
Not sure about the source but it's legit. Rangers take reduced damage, which is why at Vet3 they like from The Matrix, practially Bullet-Proof. On topic, I can say giving the Thompson Upgrade something like the lower RA Volks with MP40s receive would be good, but it would make it the prefered upgrade. Thompsons to deep flank and wipe stuff without any RNG involved just fits the USF plan so well. Rifles being so good all game long is the reason you don't see Paratroopers, also considering only Airborne gets the Thompson Upgrade, which is usually a latepick for the P47s and Pathfinder scouting. I do love using the Paratrooper Dodge Bulletin to equalize them with Riflemen. In: COH2 Balance |