The original concept as I understand it (ie last year when the game was announced) was that everything would be a regular strat point, and the player would choose which points to OP into munitions/fuel points, thereby creating a different 'map' every game. This system was interesting and different, and I could've gotten behind it.
How could this have ever been better? Players wouldn't play maps differently or OP different points, they would simply OP points near their base and every single multiplayer game would become a campfest. I'm very thankful that the resource system has been at least changed back in the right direction, and don't find that change "unfortunate" in the least.
Relic has been listening to feedback and changing the game in the correct direction at each opportunity. It's very encouraging.