A select group of top players and mapmakers worked closely together with Relic to bring 2.602 to COH1, which we have been playing on for the last 4 years. Other than some dumb bugs that weren't supposed to happen (Stag reload, for example), the patch was balanced enough (particularly for the vanilla factions) to provide us with two great Seasons of SNF gameplay and years of fun after that.
Balancing from the top down is definitely the right way to go, but posting about it here won't be very useful. Relic has to agree with you first. We tried it here at COH2.ORG, and actually put a helluva lot of effort into getting the best possible feedback, but Relic eventually pulled out. They didn't like or couldn't respond to the fact that many of the arguments came down to the business model, involving premium DLC having the primary influence on mutiplayer gameplay. Most top players unanimously agreed that this business model was bad for competitive COH. It really came to a head when the Tiger Ace was released. We raised objections when we heard it was coming down the pipe, but it got released anyway, and pretty much fucked up multiplayer entirely ever since (Cata's 70+ wins with Elite Troops and buying PIV vet is still making top-level multiplayer unfun even today). After that everybody just threw their hands up in the air and gave up.
At the same time, Relic moved their balance beta to a private beta with a strictly enforced NDA and private SEGA forums. The current balance participants are an eclectic bunch, with only a small handful of top players (that I know of) or even players that care about COH2 as an Esport.
