General Information
Register Time: 18 Nov 2012, 13:59 PM
Last Visit Time: 9 Feb 2025, 16:56 PM
Broadcast: https://www.twitch.tv/amipolizeifunk
Website: http://www.jditmars.net
Twitter: https://twitter.com/AmiPolizeiFunk
Youtube: http://www.youtube.com/user/COH2ORG
Steam: 76561197993926044
Residence: Germany
Nationality: United States
Timezone: Europe/Berlin
Game Name: AmiPolizeiFunk
OH whhhhhhhhhhhhhhyyyyyyyyyyyyyy isn't this a cartoon?
*grumbles* *want moar catroons* *talent just sitting there playing games* *not drawing awesome cartoons* *trolling poor casters* *not posting cartoons to trending* *not focusing on balance issues* *in the form of cartoons ofc*
Hahahaha that's hilariousm Tycho. Aydan didn't remember that he had been to that museum 4 years ago. Here he is practicing (4 yrs in advance) for his first gaming competition:
My son won his first gaming competition. lulz. It was on "Space Invaders" the classic stand-up, at a birthday party where they went to Berlin's "Computer Spiele Museum"
Nice video. My biggest concern is blobbing. You mention that there are "blob-control units", but I don't think the existence or non-existence of these units is what is causing all the blobbing. IMO it's the forward retreat points. OKW have a no-brainer forward retreat point on their trucks, and USF can retreat to officers. This IMO is what is creating these blobby static frontline wars that have very little to do with flanking.
IMO forward retreat points suck and I wouldn't shed a tear if they were removed from the game. Either that or make them incredibly expensive, so that players that use them to create a campy defensive game are risking a much smaller fighting force.
Forward retreat points were a blob-inducing mechanic with Brits in COH1, and they are doing the same to WFA in COH2. You can't get behind the lines and flank a guy if his whole army is halfway up the map.