It's fun to see people coming up with a "for all games against emplacements" strats. I really would like to believe what u guys are saying, but its necessary to notice: you usually have to spend like ~~200+ mun/1000+ mp/150+ fuel in units/abilities and 1/4 of the game just to beat well placed emplacements (eg.: 1 mortar + 1 bofors).
That is A LOT of gameplay!!!
Thinking of another game-changing mechanic like "Emplacements", currently, they only show up around 8 - 10 minutes of the game, IF the player rush for them. (eg.: T-70/Ostwind/Luchs/AA HT/AEC) And that means denying other stuff to achieve the rush, for the desired gameplay benefit. And they can be easily countered in 1-2 minutes. Thinking of emplacement, how many time the enemy player need to counter it effectively? We should consider it. (BOFORS - in 5 min UKF can build it)
Of course: Not taking in consideration the commander brit went for (which scales the time needed to counter it considerably)
The emplacement idea is Ok in a certain view. But currently its mechanic is not well faceted, IMHO.
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#Steam AliasWL%Streak
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cblanco ★
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VonManteuffel
Heartless Jäger