Profile of Osinyagov
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Broadcast: https://www.twitch.tv/osinyagov
Steam: 76561198017866443
Timezone: UTC
Game Name: Osinyagov
Broadcast: https://www.twitch.tv/osinyagov
Steam: 76561198017866443
Timezone: UTC
Game Name: Osinyagov
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Post History of Osinyagov
Thread: Why does relic hate Soviets ?14 Apr 2016, 13:20 PM
Oh man, you discrediting all, who say that USSR need some changes! Stop it! In: Scrap Yard |
Thread: USSR's Defenses - Way to "heal" Soviets13 Apr 2016, 09:23 AM
MG emplacement not replacement for HMG team, but additional option for player. Wehrmacht or USF player build MG emplacement to cover their back or important Capture Point. It is tighter than HMG team. And if it will be destroyed, enemy will not get HMG. In: COH2 Balance |
Thread: Community Lead Balance Team12 Apr 2016, 18:23 PM
Relic already tried to do something like this. Here is words of (he does not work in Relic anymore)I cant speak for the other departments but you can blame me for that as well.. but for balance I consult Luvnest, Ciez, Lemon, Dusty and many more other community figures to do feedback and balance testing on. Mirage_FLA has been a person that has been mentioned and we will be reaching out to him shortly to join our Illuminati organization. My position close to WhiteFlash's one. Especially his last sentence. if the team was made up of people who are 1v1 or possibly some 2v2 competitive people including veteran competitive mappers (the map pool must be improved) and competitive players, yea this is what we did back in the day and we should do now....IF Relic would take the group seriously and make changes based on a collaboration with Relic and taking the groups reccomendations. Yes good idea. In: Lobby |
Thread: Improving the T-34 Ram6 Apr 2016, 19:43 PM
Since 2014 (when i start play CoH 2) i see only 1 crazy man, who used this ability - me . And only for fun. In: COH2 Balance |
Thread: So penal is underpowered? or others are overpowered?4 Apr 2016, 11:33 AM
The main problem of Penals Squad is tier, where you order them. This tier give you only specific units for specific situations and can be skiped without any losses for USSR player. Soviet sniper in one building with M3 and Penals. All of this units can't be called as mainline. You don't have support weapon. If you go T1 after T2, you can't use M3 (enemy already have many grenadiers, volksgrenadiers and maybe PaKs 40, Raketenwerfers and SdKfz 222). Also you delay your T-70 on 25 fuel (T1 cost + M3 cost). Penals can be replaced by conscripts, engineers and doctrine elite infantry. As a result, you build T1 only for sniper. That's why i think T1 should be removed, M3 moved to HQ, Sniper to T2, Penals can be removed or added to doctrines (As example - Rapid Conscription). In: COH2 Balance |
Thread: 'Urban Assault Doctrine' and 'Not One Step Back Tactics'3 Apr 2016, 22:31 PM
I know, that these commanders leaked more than year ago, but some things in CoH were changed and conception of these commanders is outdated now. That what i want to say. P.S. I like your idea make Assault Grenadiers an upgrade for Grenadiers. P.S. 2. Mortar halftruck not only in 1 doctrine. Why not add it to this doctrine instead of incendinary shots for mortar? In: Lobby |
Thread: 'Urban Assault Doctrine' and 'Not One Step Back Tactics'3 Apr 2016, 17:52 PM
At least 3 of 5 abilities in USSR commander should be changed because of: 1. Some patches ago Relic remove all resourse manipulations. (That's why manpower blitz should be changed) 2. It is breaking one of the main mechanic in the game, and it is sooooo stereotyped (i am talking about forbidden retreat for soviet infantry). This game already have enough stereotypes about Red Army. 3. USSR already have one doctrine ability, which immobolizing infantry - Hit the dirt. And this ability useless. Germans vechicle will just crush all you infantry without any problems (Here i am talking about Hold the Line! ability) Edit: i have looked at German commander, he need some changes too: 1. Change Munition Blitz. 2. No need in incerdinary ammo for mortar, Wehrmacht already have them with SdKfz 250 Mortar Halftruck. 3. Assault Panzergrenadiers can be changed on Assault package for Panzergrenadiers which give all abilities from Assault Panzergrenadiers, but with 1 Flamethrower. In: Lobby |
Thread: Sexton - most pointless unit ever3 Apr 2016, 15:38 PM
At least, ZiS can reinforce. Also the name of SdKfz 250 ingame make me sad (just 250 Halftruck) In: COH2 Gameplay |
Thread: New expansion pack spotted in Steam DB2 Apr 2016, 15:38 PM
Seriously, look at the portraits! They're made in a different style It is not argument, commanders from east and west also have diffirent style. You can compare them here ( https://www.coh2.org/topic/49516/good-rejected-things-in-coh-2/post/494771 ). East commanders stylisied like old fotos (worn and dirt), West commanders (and late East commanders) stylisied like portraits from museum (clean and well-defined). Btw i am sure this is fake. USSR, Germany, UK and USA - all of them were fightng in Europe. Even Afrika Korps will be strange here. Move from 1943 to 1945 and then back to 1943? In: Lobby |
Thread: Changes to the Volksgrenadiers' Upgrade Package2 Apr 2016, 13:27 PM
You know, i just realised, that OKW is so close to PE from vCoH. It need one universal infantry unit, which get upgrades with every new truck just look how it could looks like: okw How i see it okwFrom HQ you can order this infantry unit and it equipped with Kar98k. This unit have 3 different upgrades: 1. Repair Kit. Kar98k relaced with MP-40 and minesweeper. Open from beginning. New abilities: a) Can repair b) Can build wire c) Can place mines 2. Tankhunter Kit. Squad get one panzerschrek. Open with Light Vechicle Track. New abilities: a) Vechicle detection (like stormtroopers) b) Can place antitank mines 3. Combat Kit. Squad get 4 STG-44. Open with last AA truck. Abilities: a) Incendiary Grenade b) Grenade Bundle This concept give to OKW player choose, which infantry unit he need and solve problem of Volks High Versatility. That how i see changes to the Volkgrenadiers Upgrades. But it provide removing of Combat Pioneers and Obersoldatens and rename of volksgrenadiers into ![]() In: COH2 Balance |
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(he does not work in Relic anymore)
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