Brits actually have very core few units that are UP and in desperate need of a buff, dipshit.
Let's see here, the infantry section, expensive as fuck at 280 man power for 4 peeps at the start, requires a how much was it now... ah yes, 25 fuel and 150 man power upgrade to get a 5th member added to their squad.
They're only pro is that they can build their own cover, compared to the Wehr's Grenadiers and the USF's Rifles who can only do that with a special doctrine ability.
Oh and that they can be armed with 2 brens, along with a shitty flare ability that is very UP and a med kit which is actually fairly good but their also only none doctrine healing ability, and isn't going to be too unique once the WBP goes live.
Vickers, expensive T0 MG which gains extra range in a building at Vet 1, compared to the MG42 which costs less and is far more effective against light vehicles (something which the Brits desperately need because of the lack of a none-doctrine snare and shitty hand-held AT weapons that can't shit if the shit is moving at even my grandma's pace).
To be honest I'd choose the MG42 over the Vickers in their current states on any day of the week, the MG42's pros just out-weigh the Vickers' pros, which is really just it's range increase when in buildings at Vet 1. And let's not even get into their stats, the MG42 is just superior at what it does.
UC, the Bren requires a 60 ammo upgrade, can suppress altho not as good as a proper MG or it's CoH counterpart. At least it can repair itself at a cost with no vet.
WASP upgrade requires tech 2, costs 90 ammo and comes out too late to be of any use, by the time you get to tech 2 the opportunity of this upgrade for the UC to fry enemy units held up inside a strategic building on the map will be long gone.
Overall a VERY fragile unity, add to that it's inability to be made into a command vehicle anymore in the WBP you have yourself something which is rarely seen in games.
Sappers, probably the only decent unit which the Brits can rely on at the moment, cheap, can get a 5th member with the above mentioned upgrade, can be upgraded to become fairly effective at combat, vet up fast.
Too bad they're looking to nerf them.
Which leaves us to the last British infantry unit, the commandos. Expensive, comes out late and their arrival is no surprise to the enemy, can be easily taken out if they're not infiltration commandos, both their glider drops are expensive as fuck and fragile as fuck, 7 or 8 out of 10 times the glider HQ will be destroyed upon landing as I've noticed.
Well balance expert, I rest my case.