Can you imagine, COH2 has SHIFT ORDER RADIUS limitations! 
Can someone explain me please, how a RTS game can have such a bizarre limitations ?
For example: COH1 : You can select your tank, click circle around the building and WOLAA! Your tank or vehicle will exactly follow your shift order and doing circle 1-2-3 times as much as you want without any hesitations.
COH2: Forget about it! If your first click is closer to your second click, Tank will not follow the path you want. It is really terrible. 
Vehicle has shift order limitations but infantry not.
Dear Developers,
Please FIX IT on COH3.
TOP PRIORITY FOR RTS GAME. 
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