The WC51 is so incredibly strong for the price at the moment, especially against OKW.
I really recommend playing around with this as it's dirt cheap and have a high relevance abilities through the entirety of the game. It is also surprisingly durable and can easily eat a raketen shot.
Get in the fun before the inevitable nerfs
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Post History of Joshua85
Thread: New USF Tech - Build Orders & Strats22 Dec 2018, 06:02 AM
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Thread: What is OKW's weakness?20 Dec 2018, 08:55 AM
Yes that is obviously the best option, but I don't think there is any shame is asking in here. Coh2 is already a daunting task on unit knowledge and diverse units and abilities, so it's understandable that new players want to focus on one faction at the time In: Strategy Desk |
Thread: What is OKW's weakness?20 Dec 2018, 08:00 AM
As you can probably make from the different comments you are getting the revamped USF gives so many viable openings compared to before, so it's ultimately down to what works for you. As it is for me right now I often skip light vehicles and unlock both lt. and capt. for the team weapons only. If it comes down to getting light vehicles vs OKW I prefer the luchs over the AA HT, because it is much less vulnerable to getting killed by a raketen. However, just yesterday I found that the new WC51 in the mechanized company seems EXTREMELY strong against OKW to a point where I think it will most likely be nerfed soon. for 200 mp and 3 pop cap (cheaper than a kubel) you get: 1. A vehicle capable of capping.. 2. With a powerful 50 cal upgrade for 45 munis.. 3. That can have a squad protected and firing from the flat top.. 4. which on top of that can easily survive a hit from a raketen.. 5. and also has a vet 1 ability speed boost that makes it harder to hit and faster than its natual enemies 6. And as a side note is also able to call in an atillery barrage and mark enemy vehicles so they are seen through the fow and easier to penetrate. If you manage to utilize even half of this you can easily harass an OKW opponent and most likely hold both fuel points (remember OKW don't have faust for the first 4-6 mins so don't be afraid to go balls deep into their lines with a riflemen squad in the top). In the two 1v1 matches I played yesterday with USF, my WC51 survived throughout the entire game and got ~20 kills to their name. And this is in a case where I didn't even remember to use its abilities. I feel that right now it is almost impossible to overstate how insanely strong this is against OKW. In: Strategy Desk |
Thread: What is OKW's weakness?19 Dec 2018, 13:36 PM
Background I'd say mid game is where USF really shines. Vetted riflemen have some of the best recieved accuracy buffs and have easy acess to double lmgs that can fire on the move. This makes them extremely mobile and good for flanking. Futhermore USF will usually field their medium tanks quite a bit earlier than the OKW counterpart if they have managed a somewhat even map control. The USF decrew ability also makes repairing much faster and means that their tanks are quicker at getting back in the action. Perhaps try to rush a lieutenant so you can get a fast 50 cal to manage any infantry rushes for your cut-off. Other than that you might want to go for a doctrine which will let you place mines and possibly also sandbags, so you can entrench your own side of the map and make deep moves more costly for your opponent. Finally you could also try to pick a doctrine with pathfinders, equip them with double bars, and use them behind your main infantry to snipe the enemy models. These are just a few suggestions when we are going in blind without a replay to relate to, but if you want more detailed feedback upload a replay, or let me know and I'll send you one of my replays on how I play as USF vs. OKW (I'm generally 150-200 when work and family dosen't take all my time and my ranks are killed by ladder decay). In: Strategy Desk |
Thread: What did i do Wrong here?17 Dec 2018, 10:19 AM
Welp. Talking like that to your opponent is one way of chasing away new players I guess. In: Replays |
Thread: How to deal with a well microed Vickers UC and rush to AEC?17 Dec 2018, 07:59 AM
You're probably right, though in this case he went Vickers, so he could keep a safe distance from faust and also snare. But bottom line your advice is solid and I was most likely just outplayed by a more skilled opponent |
Thread: infantry doctrine, gren can't upgrade16 Dec 2018, 20:58 PM
In: COH2 Bugs |
Thread: infantry doctrine, gren can't upgrade16 Dec 2018, 18:35 PM
Did you have all 3 squads selected at the same time? Yes quite sure. I checked several times and I'm not exactly a spring chicken, so I know how to single select a squad smoke n flank bro Uh what? How does that have any relevance on my bug report? In: COH2 Bugs |
Thread: How to deal with a well microed Vickers UC and rush to AEC?16 Dec 2018, 18:33 PM
Fast 222 seems to be the answer, and you need to get two of them. Good points, but my issue here was that on crossing the wasp made it extremely difficult to cap any fuelpoints at all and as such I was hopelessly behind. So when I finally could scrape together enough for a 222 it had an extremely short window before the AEC came out. |
Thread: Osttruppen unable to build sandbags15 Dec 2018, 22:46 PM
I was significantly higher ranked than my opponent, but in other parrings this would have been a serious issue for me! Even after getting the necessary CP, my osttruppen simply didn't get the option to build sandbags or wire. Mysteriously they were still able to build trenches, which I was then forced to do in somewhat inconvenient locations in lieu of sandbags. Unfortunately this will probably not be possible to see in the replay other than the fact that I'm not using osttruppen to build sandbags, which I otherwise ALWAYS do In: COH2 Bugs |
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