Snipers and garrisons are treated well from post #4 onwards. Snipers can get bonuses in this situation.
That is some interesting info, that I did actually not know, but I'm not sure how this fits into my original question?

Thread: The age-old double soviet sniper conundrum12 Mar 2018, 14:29 PM
Snipers and garrisons are treated well from post #4 onwards. Snipers can get bonuses in this situation. That is some interesting info, that I did actually not know, but I'm not sure how this fits into my original question? ![]() In: COH2 Balance |
Thread: The age-old double soviet sniper conundrum12 Mar 2018, 14:28 PM
Well this is kind of my point that it seems like it often takes a disproportionate amount of effort to wipe a soviet sniper with the available tools that the germans have at their disposal throughout of much of the early and mid game. I hope this does not come of as salty, because this seems to be my experience whether I'm facing or using this strategy. If a wehr player has to push a 222 all the way into base or hope for a lucky flank, it takes a lot more luck and strategic calculation than it does for a semi-conservative use of the soviet sniper. But I'm open to the possibility that I might be suffering from confirmation bias and need to collect more data to verify this hypothesis ![]() In: COH2 Balance |
Thread: The age-old double soviet sniper conundrum12 Mar 2018, 13:46 PM
I just double checked and it seems I was a bit of. Wehr sniper has 82 health and sov has 64 per model for a unit total of 128. Does the armor and recieved accuracy make the two units effectively similar vs small arms fire? And even if this is the case would that not still mean that the soviets are more resistant to explosions and fire for example? In: COH2 Balance |
Thread: The age-old double soviet sniper conundrum12 Mar 2018, 13:41 PM
Impossible to tell without actual replay to see. Don't they still have 80 health per model like any other unit? Or do they have the same combined health as a single unit Brit/wehr sniper? In: COH2 Balance |
Thread: The age-old double soviet sniper conundrum12 Mar 2018, 13:06 PM
I know this is not exactly an original observation, but it seems to me that something is just a bit off about the bullet resilience especially for the soviet sniper teams. At this point I think I can count on two hands the times I have chased a retreating sniper team across the map with a 222, all the way into the base without being able to wipe it (and subsequently loose the 222 to a hail of AT grenades and PTRS rounds). I figured I try the strategy out myself and found that I could punch significantly above my weight on many “sniper friendly” maps. More than once this has led to an opponent throwing an insult before rage quitting, but unlike most other cases I don’t really feel that I can hold this saltiness against them. Am I doing something wrong/right or are the soviet sniper team just a little too powerful compared to what they are facing in the early/mid game? Especially the amount of times they are able to cheat death on retreat, even when chased by a scout car or intercepted by infantry seems to be just a tad over the top. In: COH2 Balance |
Thread: USF v OKW12 Mar 2018, 11:30 AM
Based on the chat it looks like you met one of the community's real charmers ![]() In: Replays |
Thread: Looking for someone to practice 1on1 with28 Feb 2018, 16:06 PM
Excellent. Just hit me up when you see me online. I usually play one or two matches each night ![]() In: Mentoring |
Thread: Looking for someone to practice 1on1 with28 Feb 2018, 13:35 PM
I'm rolling around rank 13-16 with all factions and wouldn't mind some ro practice some new doctrines and strategies without compromising my rank. So if this is within the framework of what someone in here is looking for, then feel free to add me ![]() http://www.companyofheroes.com/leaderboards#profile/steam/76561198051099821/standings In: Mentoring |
Thread: Locked Post/ Blamed for trolling27 Feb 2018, 14:26 PM
Of course it's not ideal if you felt ridiculed when you were in fact serious. But you must understand that the things you were proposing seemed to be extremely disproportional to your experiences. First of all you seemed to base this on a single 4v4 match. The game has never really been balanced to 4v4 and even less so because it the limited player base makes it next to impossible to create a balanced matchmaking. Furthermore you had arguments that osttruppen should be nerfed and based this on you being able to take out a KV-1 with 10(!!) simultaneous panzerfausts. That's 250 munitions on a single tank which makes it comparable to some of the most expensive abilities in the game! The thing about balancing is that even minor changes can make a vast impact. So when you just run into a post and start swinging the nerf hammer wildly around, don't be surprised if people look on in disbelief at what they just witnessed. After looking at your playercard you seem to have next to no experience in 1v1 which IMO is really the only place you can truly test your own abilities. So I would encourage you to play 10-15 1v1 matches with OKW and OSTheer using the same units and abilities that you just critizised and see if you still feel the same way. If you do this and still feel the same way, then make another post starting out with the issues rather than presenting the solutions and then we can have a serious debate on the matter In: Scrap Yard |
Thread: Early Langreskaya Base Pin26 Feb 2018, 19:21 PM
Just a small aspect of Langreskaya that can be devastating in niche circumstances; a strategy to keep in mind when a northern opponent doesn't focus their own cutoff. Works best against USF because of how far forward their base is and because of their lack of t0 HMGs. Well hot damn! Not think I would have the stones to try to pull this off ![]() How would you have countered this if someone used this strat against you? In: Replays |
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