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Post History of Antemurale
Thread: So Axis SMGs really are intentionally inferior?14 Dec 2018, 00:43 AM
In: COH2 Balance |
Thread: COMMANDER REVAMP LIVE - BUG REPORTING13 Dec 2018, 14:02 PM
Let's not bash other people, call their posts BS, or anything of the sort. This is a thread designed to collect bugs for the recent patch. Keep it on topic. Carry on. In: Lobby |
Thread: Conscripts need to be cheaper12 Dec 2018, 09:27 AM
Let's not bash other people. Keep ad hominem out of this thread. Carry on. In: COH2 Balance |
Thread: Conscripts need to be cheaper12 Dec 2018, 01:55 AM
The idea of giving Conscripts a single DP-28 was brought up before. Miragefla and Mr. Smith turned the idea down, because then we would have DP-28 Conscript blobs that are essentially just as lethal as any LMG42 Grenadier, LMG34 Obersoldaten, M1919A6 Riflemen, or M1919A6 Paratrooper blob (just use quantity to overcome quality) but more durable, have a Molotov, have an AT snare, cheap to reinforce, and can Oorah away from or around HMGs. I would argue that the LMG42 upgrade for Osttruppen is acceptable because they receive a 50% accuracy penalty outside cover, making it worse than a single DP-28 outside of cover. In: COH2 Balance |
Thread: Patch now targeted for either December 11th or 12th release12 Dec 2018, 01:21 AM
Let's not give Relic developers or community members flak for what they do for CoH2. Carry on. In: Lobby |
Thread: Let's talk about the scott10 Dec 2018, 04:37 AM
Funny, a while ago I asked in the State Office how to counter this unit. We relegated to OKW Raketen Cheese, JT/Elefant, Stuka CAS, or mass armor dives. I would say that the M8A1 Scott is overpowered. It is too survivable for a unit with such a reliable main gun. I propose that we remove the M8A1's ability to auto-fire and attack ground. To compensate for this, I would decrease the cooldown of both the regular and the smoke barrage. This would increase the micro tax of using the M8A1, and remove its ability to kite infantry and so effectively target units on the move. I would argue that this would reduce the overall destructive power of the Scott, but it would still remain survivable and effective as an artillery unit. It would also increase the possibility of counter-play, as you can react and move out of the barrage area. In: COH2 Balance |
Thread: King Tiger - Is it worth buying?7 Dec 2018, 10:20 AM
Let's try not to bash people when we present data that may be different from what you're accustomed to. Likewise, keep an open mind to all information--treat it as plausible (or even true) unless proven wrong. Don't shoot it down just because it does not comply with your previously acquired knowledge. Also, CoH2 is a game with historical flavor, not historical accuracy. I would argue that historical accuracy is not a very good reason to tweak game balance. Try to stay on topic, and keep it civil. In: COH2 Balance |
Thread: Arty is utterly broken6 Dec 2018, 15:40 PM
Let's keep the discussion civil. I completely agree with the fact that howitzer artillery is deadly when it hits. It is also very RNG-heavy, thus it's somewhat frustrating to play against. However, not only are howitzers in no immediate danger when they fire. Regular mortars and light artillery (e.g. leIG, Pack Howie) are also in no immediate danger. The vast majority of howitzer artillery is locked into a Commander so needing to pick a Commander to counter it easily is valid. If the notion is to make one-hit-kill harder to pull off, it already is. Howitzers get massive penalties firing into Fog of War, and recon assets (aside from broken Artillery Flares and IR HT, but that is a separate issue) can be countered. Howitzers are already so inaccurate that they are only reliable against stationary targets. If you wish to reduce the damage howitzer artillery deals, I assume that you would like to avoid the slightest instance of one-hit-kill from an artillery shell. If that is the case, why would you build howitzers anyway? Mortars are already capable of one-hit-kill (of course, the scenario is just as RNG dependent as a lucky howitzer shell). Thus, I would argue that howitzer artillery is fine as it currently is. They serve as a powerful counter to static defensive playstyles. In: COH2 Balance |
Thread: Arty is utterly broken6 Dec 2018, 06:00 AM
Let's keep ad hominem out of this thread. Keep it civil. In: COH2 Balance |
Thread: Overnerfed Brummbar. Why am I not surprised?6 Dec 2018, 00:40 AM
Let's keep it civil. The discussion wasn't too awful until accusations, bashing, and flaming occurred. We have multiple posts from multiple users containing ad hominem. /locked In: COH2 Balance |
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