Profile of Inverse
General Information
Register Time: 18 Nov 2012, 16:42 PM
Last Visit Time: 21 May 2025, 00:38 AM
Broadcast: https://www.twitch.tv/inversetv
Website: http://twitch.tv/InverseTV
Twitter: twitter.com/InverseTV
Youtube: youtube.com/InverseGR
Xfire: Pliskin9
Steam: 76561197999799366
Birthday: 1991-04-04
Nationality:
Canada
Timezone: America/Toronto
Game Name: RoMInverse
Register Time: 18 Nov 2012, 16:42 PM
Last Visit Time: 21 May 2025, 00:38 AM
Broadcast: https://www.twitch.tv/inversetv
Website: http://twitch.tv/InverseTV
Twitter: twitter.com/InverseTV
Youtube: youtube.com/InverseGR
Xfire: Pliskin9
Steam: 76561197999799366
Birthday: 1991-04-04
Nationality:
CanadaTimezone: America/Toronto
Game Name: RoMInverse
Signature

Post History of Inverse
Thread: Popcap change in BETA11 Jun 2013, 22:58 PM
True In: COH2 Gameplay |
Thread: Popcap change in BETA11 Jun 2013, 22:16 PM
Seeing as Relic went to such great effort to simplify the internal workings of the game (straight damage and armour instead of target tables, for example), I wouldn't be surprised if it's actually impossible to set unit-specific upkeep values in the current engine. I don't think we'll ever see anything like CoH1's upkeep system in CoH2 because I don't think it's technically possible in the new, simplified engine. In: COH2 Gameplay |
Thread: Why are health bars semi-transparent?11 Jun 2013, 16:40 PM
This has been bothering me since the alpha. I don't understand the reasoning behind making health bars and unit icons semi-transparent when deselected, especially when you have maps with a ton of white and blue (winter maps) that completely blend in with the light blue colour of your unit icons/health bars. I can't count the number of times I've lost squads or accidentally retreated full-health squads because I haven't been able to tell how much health they've had. It's extremely frustrating; at least give us the option to make health bars completely opaque like in vCoH. In: COH2 Gameplay |
Thread: CoH2 Hotkey Dump11 Jun 2013, 15:59 PM
Need an SGA packer unfortunately. In: Lobby |
Thread: Inverse vs. SdkfzSchwerpunkt10 Jun 2013, 17:53 PM
Fun game against an old-school vCoH player. We both sucked, but it makes things interesting. In: Replays |
Thread: CoH2 Hotkey Dump10 Jun 2013, 17:43 PM
This is a dump of the keydefaults.lua file stored in the Data.sga file. It lists all the hotkeys currently in the game. If I have time I'll format it a little nicer, but if somebody else wants to do that then go ahead. I extracted the SGA using Copernicus' CoH2 SGA Extractor, so check it out if you're interested in looking through the SGA files. Code
In: Lobby |
Thread: Panther spammer10 Jun 2013, 02:56 AM
Yeah, figured it was too big a coincidence haha. In: COH2 Balance |
Thread: Panther spammer10 Jun 2013, 02:33 AM
I can see it being a big problem in team games, but in an evenly-matched 1v1 Panthers are so incredibly expensive that the Soviet player should be easily prepared and have a vast majority of the map if the Ostheer player is attempting to tech to Panthers with any degree of speed. PS big GFW Radio fan ^^ In: COH2 Balance |
Thread: COH2 CheatCommands Mod10 Jun 2013, 02:15 AM
Sweeeeeeeet!! This'll make the replay tools I'm coding a lot easier to develop!! Thanks! In: News |
Thread: Whats wrong? Autohotkeys for COH2 -6 Jun 2013, 20:32 PM
Add -lockmouse to your launch parameters. In: Lobby |
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