Except the purpose of Minecraft isn't to facilitate a competition between two players.
When did I ever say RNG made CoH2 a poor competitive game? RNG is present in large amounts in the three most popular competitive games today. |
The game doesn't offer much to competitive players, especially not competitive RTS players. Little developer support, paid DLC that affects gameplay, poor performance on many machines, tiny playerbase, limited ways to stand out as a player, etc.
It wasn't designed to be a competitive game. |
A reason for the lack of competitive players is the simple fact that CoH2 doesn't really appeal to the type of person who would be willing to invest large amounts of time into a competitive game. Why play CoH2 when you can play Dota 2 or LoL or SC2 or CS and play a game that was specifically designed for competition? |
If it's online only then I agree, it's a complete waste of money. |
My thinking is they're betting on a LAN finals attracting attention from people because of the novelty factor. If this is an online-only league it's going to be completely pointless. |
ESL cancelled their dedicated CoH2 division and moved it to their "Older Games" aggregated division, but the bigger ESL tournament that was announced earlier likely hasn't been cancelled. Relic is paying them to do it, so they'll do it regardless of the state of the game. It's a marketing ploy, they just want to get more eyes on the game. |
Moving this to balance because it's about balance and when it's not in balance it doesn't get filtered out by my Fuck Balance forum filter and I have to read it and it makes me sad. |
Yeah, they could add interpolation, but that would be a pretty major undertaking, and it might be tough to do with such a low tickrate. It could in theory be adequate for showing which units/buildings are selected though.
And I have no idea what CoH's gameplay tickrate is, I just know that replays, and by extension observing, use 8 ticks per second. That's actually how the replay system here on COH2.ORG calculates the game length of a replay, it counts the number of ticks and divides by 8. |
That would make for very choppy viewing. There are 8 ticks per second, which means player perspective would essentially be running at 8 frames per second. |
Nobody plays CSGO or Dota 2 because the games have skins, but to say professional players don't care about them is kinda silly. They would be playing the games regardless of them having skins or not, but they definitely still care about them. Most professional players in both of those games have very expensive inventories of cosmetic items.
It's gaming microtransactions done right, and it's honestly brilliant of Valve to have implemented the systems they have. I've spent more on Dota and CS cosmetics than I have on actual games in the past two years. |