So if CoH2 isn't about high APM, then it should be easy to achieve APM high enough to control units properly, yes? Even in CoH, where top players don't care enough about mechanics as they should, I guarantee you that there isn't a single high-level 1v1 player who has a problem with this. Not one. Again, two actions per move command is nothing.
This isn't random at all, it's properly rewarding good play and punishing bad play. Are you not good enough to micro a few units in an extremely simple way? Yes? Well, you're going to lose more often. And if you practice and improve, you're going to lose less often. Problem solved.
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Register Time: 18 Nov 2012, 16:42 PM
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You'll never get better if you blame the game systems instead of recognizing and improving on your deficiencies as a player. CoH2 is a very simple game mechanically, it's very easy to reach a level of APM where extremely basic unit control problems like the one you're complaining about in this thread are extremely easy to deal with.
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