Insanely close down to the wire 2v2 with 2 opponents that did not want to surrender. It seemed like the strategy of the USF player will become the new meta in teamgames
soft spoiler:
I was trying a new "no voksgren strat" with the revamped Luftwaffe Ground Forces Doctrine: Your early game is basically just double sturmpio that constantly spam mines, a kubel, a raketen, a HMG34 and a rushed flak HT.
As soon as you unlocked Fallschirmjaegers, you get 2-3 of them and break through the lines by constantly using Valiant assault. (the rest of your army is pushing as well ofc)
No muni needs to be spent on weapon upgrades(no volks, Falls land with FG42), so you have very much mun to spam early mines and can float mun at the same time for valiant assaults
hard spoiler:
What I noticed as well:
- OKW flak HT with buffed set-up time is 10x better than luchs now as long as you stay on max range, in teamgames at least (vet 0 smoke, on the field after 4-5 minutes, insta supresses units behind green cover, wipe machine vs clumped squads)
- Nerfed KT is still very viable and able to one-shot squads
- New Jacksons are insane, but on same level like JP4 imo
- Fallschirmjaegers with Valiant Assault = Kreygasm
All players in this match were randoms, no arranged teams
Yes but very easy to counter. You hear noise, push space bar, click squad to other side of point, and shift queue to cap. Takes about 2 seconds of attention. I never bothered with booby traps since they are so easily dodged.
I agree, but if they would change the booby traps from Urban Defense doc like that, they would become completely overpriced and useless.
Once you know that your opponent chose this doc, just get 1 or 2 sweepers and keep them nearby your troops or use them for capping directly. It becomes completely harmless and your opponent just lost 100 ammo. Unlike demo traps, you cannot "accidentally" walk into a booby trap once it got spotted, and the positions you can plant them on are fixed.
I'll say this once and not again, please remove USF rifle smoke from all sources. They have a mortar for smoke and do not need any more. Currently rifle nade smokes is just a get out of jail free card. You get suppressed, "oh I just rifle nade smoke." People just need to learn to flank. Period.
That is correct, but I feel if you just remove all smoke rifle nades without any compensate, the tables will just turn and it will be very frustrating to deal with multiple HMGs and snipers as USF.