You don't even have to touch Puma if other parts of doctrines are improved:
- Turn Osttruppen Reserves into something useful like AT-rifle Osttruppen.
- Let Counterattack Tactics decap quicker instead of cap quicker (it's called counterattack amirite).
If Puma timing gets changed though, I think it should just be buildable from T2 at 5 CP's.
Ok, mark target freezing Panzergrenadiers was fixed, but now the modifiers do not apply if you use it on a squad while it's retreating. This is not communicated to the player and means you essentially waste 25 munitions if the opponent hits retreat just before you click the ability.
If this can't be fixed, I'd very much advise just not being allowed to use the ability on squads while they're retreating.
It looks like the Vet 5 Fallschirmjager ambush accuracy buff actually starts working at Vet 2.
At least, it says that in the mod tools, but I haven't tested it.
Upgrading Panzergrenadiers with the combat package (infantry doctrine) now moves the reinforce button to first row, third slot, with smoke nade moving to original reinforce button location. Very annoying as gridkey user.
Please, to everyone, don't reference that thread. It promotes the bad habit of believing anecdotal evidence. Yes, the 2 Ostwinds in that video were heavily favored by RNG, as can be proven by the actual penetration stats.
Complaints about its AI performance is fair game, but anyone who calls its anti medium performance too good should test that for himself in-game, because it's not.