I posted this in another thread, but here goes:
- HQ: Riflemen, Rear Echelon, Ambulance, M26 Pershing (after all tiers unlocked)
- Lieutenant (25 fuel): HMG, Mortar (or pak howitzer), M20 Utility Car
- Captain (70 fuel): Stuart, AA Halftrack, AT gun.
- Major stays the same, but Shermans can upgrade to a slightly better gun with more penetration, but lose ability to use HE shells.
I made Lieutenant so cheap so you can actually get support weapons early on, no more waiting 5 minutes until your first HMG. And this way, you can get Lieutenant and Captain.
And I want Rear Echelons to be able to place mines. No faction should be without mines.