We played some matches with a pal using your mod. There are some really cool ideas along with others that are not.
I wanted to ask what do you think of changing the M3 scout car vet from a useless speed/RA buff (useless because of the low HP and armor of the scout car) with a passive capture, like the kubel.
M3 barely sees any use outside the first 5 minutes of the game, often because its too weak to whitstand any damage available at the start of the light vehicle phase and it gets outshined as a recon unit by the T70.
Out of curiosity what ideas did you not like?
I have been thinking of adjusting all the initial vehicles. I have modded in that the M3 would get a passive capture at vet 1. The other veterancy can be altered. Vet three could be suppression, and seeing its Front MG is a 50, vet 2 could increase penetration.
I have thought also that the M3, WC51, and kubal could have some sort of mobility buff to make them more responsive.
Just wanted to share my thoughts about the German repairing.
The Axis Armies, for one reason or another, are handicapped in terms of repairing, only the OKW have repair pioneers on their Mech HQ truck but that's about it, oh and their Emergency Repairs from Elite Armored, apart of course from their engineer units being able to repair.
To that end, I think that the should Wehrmacht get a 4th Bunker upgrade like in CoH where they get repair pioneers spawn out of the bunker, or you can just combine the Command and Medic bunker into one, seeing as you made it a 200 ammo upgrade together with the forward retreat point.
While the OKW can get a mobile truck (Opel Blitz) or Halftrack (special sWS) that spawns repair pioneers when setup, got the idea from Europe at War, a mod for CoH.
Anyhow, I already stated my reason why I'm suggesting this, the Allies seem to have so much more options on how to repair, the USF is probably the best because of their vehicle crews but the Brits and Soviets still have lots of doctrine that allow them to repair quickly.
Inspiration comes from CoH, Europe at War like I said and a book I am currently reading, Tigers in the Mud by Otto Carius. There he often talks about how hard it was for them to actually recover damaged Tigers and drag them to their maintenance in the workshops in order to get them back in action, often having to drag the vehicles under fire and hooking them to the working Tigers.
The mobile pioneer truck actually comes from a more specific scenario of them taking a few welder guys with them from the shop to a Tiger that snapped it's track so they had to weld it under fire while the rest of the Tigers parked in front of them to provide cover.
Some really interesting and non-biased stuff there, definitely recommended for a read if you have the time.
So what do you think of the idea? I have yet to test your mod since the newest update so I'll do so now.
I can look into alternative Ostheer vehicle repair. A repair bunker is very potential, or an altertive is a 251 upgrade.
On a side note. In the Ardennes Assault, the M3 halftrack has a repair upgrade. There is in fact a voice line for this. However, the voice line is for generic light vehicles. This means another light unit, say the M20 Utility car, also has this voice line.