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I like it, once one vehicle gets destroyed and you save the crew you can get a new tank and exchangue the crew you have one useless squad on the battlefield, but with the upgrade you can transform them into something that can fight properly. |
Thread: KV-25 Aug 2015, 13:32 PM
Since this turned into discounts issue, why not just keep the increased fuel incoming, delete the manpower reduction and just add +50% cost to all infantry units? You keep the doctrine as it is without being craving for manpower for tanks |
Thread: KV-25 Aug 2015, 10:26 AM
The main issue on this tank is that it needs a frontline to perform as it is supposed, I mean, it needs an army that its able to create a front avoiding enemies to run free over the map, something that can be easily done for any other faction but not by rusians, that doesnt has good defenses and even less if it goes Soviet industry. If something holds the line while it barrages from behind it would be great. |
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Welp, paras are deployed in any part of the map, thats part of his cost, they shouldnt be able to win Obersoldaten in a 1vs1 in equal conditions, just because cost diference and sypposed performance, obers are AI full time job, while paras are both AI and Structure-demolition |
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Pack howitzer is ok, maybe when we talk about direct help you need to bring it too close to make it perform, but when you just leave it work it ends killing and harassing more than you will expect, i prefer it over mortars because his range, his damage and his suppresion, if it gets more accurated it could become unbalanced |
Thread: KV-25 Aug 2015, 09:03 AM
Why dont make the lock down mode give it some armor bonuses like hull down? |
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T34/76, once you tech to get it you can build fleets of them thanks to their cheap cost |
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The only problem about SU-76 is when RNG isnt at your side and whippes your Pak40 with the barrage, for the rest, isnt SU-76 too strong, SU-85 is too weak. |
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OWK units should be balanced around their vet 2-3, since the faction its supposed to base on "unit preservation", i mean, having that in mind, OKW units should be not exactly worth at the start but they should perform better than other factions once they reach vet4-5 when we talk about "cost-performance", basically they should become "OP" once vet 5 but underperform at vet 0, but thats just a theory |
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ISU should Stun with HE like TOW but withoit damage, with this HE can support other tank destroyers by debuffing enemy tanks, but making it an all-for-one heavy tank doesnt looks like the best idea. IMO, its a direct fire arty without barrage cold down |