General Information
Register Time: 14 Apr 2015, 07:36 AM
Last Visit Time: 14 Mar 2021, 14:05 PM
Facebook: facebook.com/ryniu
Steam: 76561197963449493
Residence: Poland
Nationality: Poland
Timezone: Europe/Warsaw
Game Name: zoNk!
For me the program works, but data from match doesn't load.
However streamers still have workings apps. Such as Duffmann or elpern, not sure which app they use
agreed with pretty much everything. I do not agree that balancing 3v3 and 4v4s is hard until we tried everything outside engine and unit mechanics.
By that, I mean there is a lot to be tried in map design and economy, which wouldnt take much of engineering time.
For example:
With each additonal pair of players the amount of strategic points could be multiplied by 1.5 and income devided by 1.5.
Ammo/Fuel Cache should add max 50% more of resources or cost at least 1.5 times more with each additional pair of players.
Such changes would balance the economy, while making blobbing less stratigic, because you can simply outcap blobbing opponent even more.
Long story short: Coh2 is not scaling right. If you play 4v4, you, as a single player, need to put pretty much 4 times less effort than player in 1v1. You have to cap 1-2 strategic points and fight for 1-3 points. You have to invest in just one cache. Very often one in 4v4 match will explore less map area than single player in 1v1 match. Where the most of exploration is in coming back from spawn.
In terms of engine/gameplay, I suggest giving blobs, X models on certain area Y-i x Z+i (4x4, 2x8, 8x2, 5x3, 3x5 etc), additional received accuracy %.
Maybe instead of whining try to watch someone better... Babysitting is part of this game for many units. So stop sending your tiger as one-tank-army and get some grace.
btw. Tiger Ace+p4 can win the game when you dont have 2 Jacksons - that's retarded. But we can live with that ;o