I agree with the sniper adjustments on this, it was quite annoying to be able to just snipe one model then get counter sniped. so out of all of this, that sniper change was a good one.
VPs come down to the wire, Good combined arms play, a old commander vs Fortifications
Nice set of vehicles,
about 50 minuets i think.
A cast would be nice!
In my option, OKW isn't OP. It's just you need to figure out how to deal with said situation as it comes along. But still VPs came pretty close so I'd love to see a cast!
Here is the angovill game where Tahoe went USF vs me as OKW, I decided to do the same start i did in the previous game to see how that turned out, and I played really defensive, this 100% income makes building a very defensive position pretty possible, you'll see in the game.
Also Tahoe was saying about some Pathing issues still in the patch preview. what do you guys think?
GGWP, me and tahoe decided to test out the patch preview, I can saw OKW is really buffed alot. So much so that fortifications may even become as powerful as Salvage. You'll see alot of T34' vet 5 sturm, bunkers, playing OKW the way it was intended
(As a defensive faction late game) MVGame
Fortification doctrine (OKW) VS Tank hunters (SOV)