Guys, half-track,
not half-truck.
It's got half-a-track, not half-a-truck.
Profile of turbotortoise
General Information
Broadcast: https://www.twitch.tv/turbotortoise43
Steam: 76561197977344631
Residence: Canada
Nationality: United Kingdom
Broadcast: https://www.twitch.tv/turbotortoise43
Steam: 76561197977344631
Residence: Canada
Nationality: United Kingdom
Signature
Post History of turbotortoise
Thread: Stuka halftruck3 Aug 2016, 14:29 PM
In: COH2 Balance |
Thread: New Relic Tourney: War Paint Championship Series30 Jul 2016, 07:45 AM
For the community, by the community! ... unless you're not top64... Great initiative by Relic, and the prize pool is admirable, but I do wonder if the artists feel a touch alienated. In: Lobby |
Thread: [1v1] US vs Wehr - how I could've pulled this off?23 Jul 2016, 02:31 AM
^^ I hope you find my criticism equally warm, and positive. Let’s jump into things. I liked your attitude early on, pressing high up the map and taking as much ground as quickly as possible was very admirable, but also caused you some problems. Strategically, attempting to spread out, create space, and overwhelm a Wehrmacht player is always a good idea, but tactically, I think you tried to do much without enough resources. Realistically, I think you were lucky not to lose your first two rifle sections from overextending them, as they were left without support, usually engaging in 1 on 2 (or more situations). This was endemic throughout the first 10 minutes where you did not win a single engagement or force your opponent from the field until a little after the 9th minute when you attacked your opponents fuel point in force. Until that point, each battle you fought was not accomplishing anything much except bleeding your own resources. I think the root cause of these struggles came from an incongruence in your tactical execution and how you spent your manpower. By requisitioning the Captain before a fourth rifle squad you were left outnumbered and out manoeuvred which spoiled your main advantage as the USF. This also delayed both your triage and your M5A1. May I suggest in the future either, if you wish to keep trying to traditionally swarm and outflank your opponent requisitioning a fourth rifle section before your Captain to maintain your field presence. Or, if you wish to maintain a smaller core army, perhaps you could try scaling back and locking down your opponent in a siege by staying more compact and utilizing your mortar, or even bringing up another one to barrage your opponent and force them to attack you. Either way, point being, you did not have the resources to maintain your presence on the field or effectively execute your tactics. It was also disappointing to see the M5A1 brew up as it did. As your only effective counter to the sniper and the only tool you had to reclaim some of your early loses accrued, losing it as you did was a sort of final nail. Be mindful about infantry units with snares, don’t be afraid to attack move and keep your distance, and although that rear armour hit can be tempting, remember that each unit is precious and it is not worth “trading”. Keeping your units alive should always be top priority over inflicting damage. So to surmise, try and be more mindful with your economy, keeping your tech timings tight. Also try and be a bit more conservative with your troops. Analyse the tactical scenario and do not fight unless you (without overestimation) have a realistic opportunity to win the day. Search for engagements you can win, however small, and eventually the battle will be yours. To answer your specific questions regarding sieging buildings, approach sides with few windows. The less guns firing at you the better, flame weapons are always effective (unless it’s stone) bringing indirect fire can also be useful. Also when using grenades, try and predict how your opponent behaves. If they are like rabbits and jump out at the first sign of danger, try throwing the grenade at the doorway, so your grenade lands at the feet of the evading squad, or if they stick in the structure, try to throw the grenade at the windows. The AOE effect will cause greater damage to the actual squad members instead of the structure. I hope you find this useful, there really was not too, too much you did wrong, but often against equal opponents small mistakes may cost games. Keep playing, I’m sure you have a great future ahead. |
Thread: [1v1] US vs Wehr - how I could've pulled this off?22 Jul 2016, 23:16 PM
I'll review it straight away, and in case you haven't received a greeting yet. Welcome to the site. |
Thread: Despe Learns 2 CoH (video series)21 Jul 2016, 22:50 PM
Hello Despe, Thank you for the effort of your production. It is always nice to see people whose passion for the game leads to the creation of content; however, I was a bit disappointed by the depth of your discussion. For instance, a discussion about "balance" turned into a diatribe on the efficacy of the Bofors with Foxhound in rebuttal attempting to shift the discussion into a question of what balance is in the first place and the implications of "metashifts". I consider these tirades to be reckless, damaging, and rather fruitless. Ironically such a discussion could possibly be the subject of a similar "critique" and mockery as you undertook in the "Forum Drama Reconstruction" segment, an addition which I could understand if someone, particularly the subjects, found entirely negative, hurtful or upsetting, I know I certainly did. Herein lies my main criticism with your pilot episode in that I think you missed a great opportunity to have a progressive discussion on something more constructive such as when Foxhound mentioned in passing the modernity of the Wehrmacht as of the current patch. Perhaps that may have been a good opportunity to suggest how to improve the situation, for instance, how possibly changing veterancy or tech structure could bring the Wehrmacht more in line with the post WFA launch. Or when discussing the ridiculous nature of brace, I think an audience would appreciate more of an attempt to understand the rationale behind why an ability like brace is in the game instead of low-level lampooning of the animation. I hope you find the criticism positive, again I appreciated the content creation. I personally feel there was a large void left after the SNF era and Tales of Hereos for more reflective community oriented content, and I do think you have a great opportunity here to be more constructive and inclusive with your platform. In: Lobby |
Thread: Can we, as a community, fix this?31 May 2016, 00:10 AM
It's a bit of a fools errand considering how much the state of the game sways. Although it is laughable how poorly representative this chart was even the second it launched. In: Lobby |
Thread: How do you counter Ostheer sniper as USF?30 May 2016, 23:28 PM
The biggest issue is the grenadier screen. Bear in mind how compact a Wehrmact commander has to play in order to protect his sniper. Hypothetically, you should outnumber his troops by a squad at the very least. Consider another RE Squad to either cap and harrass, or give the Sniper something else to shoot that isn't going to bleed you as badly allowing your riflemen to move into a better position. If your micro is up to the task, and your opponent is attack moving, sacrificing an RE squad may just give you the window your rifles need to do the business. Good luck, the counter to a sniper is always in mind and material more expensive than the unit itself. |
Thread: Make CoH2 F2P/Great again :D30 May 2016, 00:47 AM
And we complain about smurfs. Full price is a bit preposterous, especially given the single player is essentially broken, and multiplayer can be hit and miss given ones aptitude. I don't know what would be fair market value, but full price for the base game? No way. In: Lobby |
Thread: Hi all! Verify Integrity Cache!29 May 2016, 08:39 AM
Hello and welcome! I'm sorry your first foray into the community is an unfortunate technical error. Any problem that seems to exacerbate over time, to me, suggests a memory leak, or even the beginnings of bad sectors or HDD failure, but that it is temporarily resolved with a simple integrity check is suspicious. I wish we had more information, when you validate, how many files fail to, and is it the same every time? Is it possible there are any patterns in your behavior that trigger the crash? As well, is there anything in the Event Viewer that could potentially lead us on the right track? It's a shame bugsplats are so awful in their opacity... In: New Members |
Thread: Light Vehicle Adjustments29 May 2016, 08:01 AM
The vehicles are interesting and have always been a point of contention in the faction dynamics. The issue is always the same, light vehicles represent a transition phase out of the initial infantry skirmishes and for halftracks especially, units designed to add nuance and flexibility to infantry, they are themselves outmoded just by the nature of when they arrive. If there was another tier of units before 222's/t70's AEC's et, all. Perhaps they would be able to contribute to more than just niche roles. In: COH2 Balance |
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