I thought trickle down economics didn't work
depends on what you're trying to achieve ^^
Thread: OKW Op.... really?8 May 2015, 11:44 AM
depends on what you're trying to achieve ^^ In: COH2 Balance |
Thread: HTC Vive and Coh2?8 May 2015, 11:40 AM
In: Lobby |
Thread: Act Of Aggression8 May 2015, 11:24 AM
i don't think ruse received a single patch, if we're comparing track records. xD i've always been eager to try wargame. i appreciate their work. i may be an extreme sorta person, but not enough to just chuck the games i like out the window and jump ship somewhere else. there's room for everything, one of the glorious things about variety. In: Other Games |
Thread: Relic, the Community, and the NDA8 May 2015, 10:52 AM
IMO Relic probably had some sort of bad experience in the past due to disclosure issues and they just don't want to take any risk whatsoever. That cringe worthy metaphor not withstanding... It's not as though they benefited by staying idle. It would have helped to've been even the slightest bit proactive. I don't think the player base is large enough to be running both a beta and standard edition of the game, unless they were to have a small beta test group, but that really should be internal, and having volunteers for that role is really unrealistic.
coppertone, rub it on. O.o In: COH2 Gameplay |
Thread: axis 2v28 May 2015, 06:45 AM
forward retreat point? not sure either. In: Strategy Desk |
Thread: OKW Op.... really?8 May 2015, 02:43 AM
Please tell me how early game the allies have the benefit when the okw gets an almost immediate forward retreat point that USF does not get until they tech to major like wtf??? In: COH2 Balance |
Thread: Relic, the Community, and the NDA8 May 2015, 01:28 AM
Whether I am wrong or not I don't care. I could care less about the alpha, i didnt even apply for it anyway because alpha tester feedback is uusally ignored anyway, plus I'm not gonna waste my time trying to play a game thats even more badly balanced than the vanilla game. What I am right about is the absolute shitstorm of balance this game has had to suffer through since release. Atleast I'm not blindly supporting everything relic does, despite them clearly not giving a shit about multiplayer for the longest time. Relic is shit, coh2 would be better in another devs hands. Fuck em. there's something to be said about forgiveness and progress moving forward. the biggest issue with this whole debacle in my mind is relic didn't advise community sites on how to deal with this. that would have been a great show of outreach and cooperation, but it'll take time. i hope we figure it out. In: COH2 Gameplay |
Thread: Non meta units/commanders you play8 May 2015, 01:19 AM
i was roflstomped as OKW by someone using the soviet community defense doctrine earlier last month. that M42 is great as a spotter for a zis gun going after trucks. and i'm pretty sure i'd never seen those mines before. nasty. In: COH2 Gameplay |
Thread: OKW Op.... really?7 May 2015, 22:34 PM
I think it's wrong to discuss faction strength on the basis of timing. Rather, strengths lie in offensive vs. defensive design. The axis are much more defensive factions, if they manage to creep forward and take ground, they can be difficult to dislodge. Whereas the allies achieve the same by applying constant aggressive pressure until they suffer from attrition or become exhausted. In: COH2 Balance |
Thread: OKW Op.... really?7 May 2015, 22:25 PM
I don't think anyone right now thinks OKW is OP. HAHAHAHHAHAHAHAHAHAHAHAHAHAHA thank you so much. In: COH2 Balance |