
Profile of turbotortoise
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Broadcast: https://www.twitch.tv/turbotortoise43
Steam: 76561197977344631
Residence:
Canada
Nationality:
United Kingdom
Broadcast: https://www.twitch.tv/turbotortoise43
Steam: 76561197977344631
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Post History of turbotortoise
Thread: Charts and Statistics - coh2Chart.com10 Jun 2015, 16:24 PM
(i urge people to examine these statistics in context, especially date, and player pool) In: COH2 Balance |
Thread: Hello! There!10 Jun 2015, 15:41 PM
HEY! HOW! YA! DOIN'!? Welcome! To! The! Site! curses... #writers... In: New Members |
Thread: Need a review on my OKW play10 Jun 2015, 02:06 AM
Well mate that was a fun one to watch. Congratulations. Are you trying to turn into a tournament player? You’re smashing out the 1’s ![]() Personally I’m of the notion that a win is a win, and some things can’t be helped, but if you’re keen on “optimizing” I think Xucphra hits on some areas of improvement, and they all begin with build. If pace is a concern try a kubelwagen/cut off opening. I’m not keen on it, but if you want to win quick, you need to go for the jugular right off the bat, and your use of sturms is certainly strong enough, those early routes and wipes with your pios was a joy to watch, tactical brilliance there. Again, things got a little bumpy though with your build order. I’ve been thinking a little more about the raketen, in the beginning I questioned it as soon as I saw it, but it did give you more room to spread out your munitions use, providing AT cover that shreks would have provided otherwise, so in the end it really suited your style of play, but I do think you could have held off a little bit with it and purchased it later. Be sure to examine your opponents base splats, and commander choice, the only armor you had to deal with was the Su85, and that MP went essentially unused. I really like the LeIG, I think it can provide that little bit of edge in a firefight, and like a sniper, frustrates your opponent. Just be a little more careful with it, it’s not a mortar and needs to be utilized almost like an MG. If it feels like I’m harping on build order, it’s ‘cos I am ![]() Finally, be sure to keep your aggression/frustration in check. I’m not sure what your read was on the last engagement, if you felt you could have been overwhelmingly victorious, but you forced the engagement and it sort of fell on it's head. More mistakes like that in a game which you did not dominate, or against a stronger opponent/standard build and you could be sweating it afterwards. Just something to bear in mind. In: Replay Reviews |
Thread: Requesting 2vs2 review 9 Jun 2015, 23:20 PM
Thank you kamk for the comprehensive review, which I’ll use a primer for my own. kamk, does a good job discussing the minutia of the game, but I’m going to make a more holistic and strategical analysis. “I feel like we were being punished for being too aggressive early on,” On the contrary, I thought you guys were rather passive. Even out of context, an aggressive allied team should generally hold about 2/3rds of the map. Perhaps it was more of an issue of where you were being aggressive. Traditionally 1v1 on Eindhoven requires splitting the map east to west, but here, make sure to take a few seconds to consider just how your opponents are playing. With 3 MG’s in the center houses opposite, they were about as mobile as a tree. With your own hold on the center, it would have been easy to keep a small garrison on your right flank, and swamp the rest of your forces on their fuel and overrun them, holding both fuels and instead just contesting the eastern most VP. This not only puts a lot more pressure on your opponents, but would have forced them to choose where to fight, or to split up, which is the real goal of aggressive play, dictating the pace and nature of the fight. This I think highlights a more systemic problem in that you guys were far too predictable. kamk touches a little on this regarding early commander choice, but it shows throughout the game. You guys were absolutely married to a preconceived notion of victory and it let you down. I’m going to focus on your decisions here. Again, I suggest really taking a step back and critically examining how your opponents were playing. With absolutely 0 tier 1 (the MG hard point excluded) and assault grenadiers, an M15 maybe even a Stuart, or something as simple as grenades could have won you the game outright. Ask yourself how an M20 in that situation really helps you against your opponent’s entrenchment in the center. It did not provide really any equity at all in the game. The strategic discussion has evolved to a point where you simply can’t go M20 to fast Sherman and win, so be sure to ask yourself what the best strategy is, and then just execute it tactically. Fundamentally, you guys certainly executed well and with a confidence that allows you to be more fluid and adaptable in your play. That is a strength and edge, don't be afraid to use it. Sadly, we lost due to VP's and my teammate for some reason stopped playing aggressive once we finally gained the upper hand. I would be more conscious of mid game exhaustion setting in, especially on the right hand flank, with the way you guys were blobbing, just by nature of getting tired, you were slower to react to situations and on a few occasions forced some realllly poor engagements, 2 rifles against an entire army for instance. By deciding to tangle in these situations you bleed MP and lose any edge you gain in the earlier stages of the game, and this is the beginnings of the slippery slope to defeat once you lost a few rifle squads. It’s very very verrrryyy important to replace these, either with AB as you attempted or with standard infantrymen, being aware of your MP float and perhaps delaying that second M36 or replacing a Sherman with a rifle squad can be soo soooo beneficial in the later stages of the game when points are running down, just by having proper map presence, but they also need to be utilized properly, (see above on blobbing) if anything especially in the later game as more powerful units with the potential to wipe hit the field. If you need to don't be worried about taking a step back a deep breath and regaining your focus, a few seconds of VP bleed before things get out of hand can let you regain your focus and kick their teeth in when it counts. Thank you for posting, and once again, welcome to the site. I hope you found our feedback helpful. If there is any way you feel I could improve, don’t hesitate to shout. ![]() In: Replay Reviews |
Thread: Free graphical upgrade - Reshade + SweetFX9 Jun 2015, 03:12 AM
![]() "knowing that i might not want what i can get for free" |
Thread: Requesting 2vs2 review 9 Jun 2015, 03:08 AM
I will gladly have a look at this and hopefully have a review posted by the morning. Welcome to the site! In: Replay Reviews |
Thread: Need a review on my OKW play9 Jun 2015, 03:06 AM
Steel my dear friend. Would you like me to take a look, or perhaps someone more versed in the ways of the OKnatti? In: Replay Reviews |
Thread: *sigh* the OKW7 Jun 2015, 05:44 AM
Volksgrenadier =/= Vokssturm* (see below) Vet 5 was nerfed a while ago. Lack of choice regarding munitions is an issue not a strength. OKW have a machine gun, the kubelwagen is early game area denial/pio synergy... tool, not a blob counter, and something that is countered by strafing... KT is a good blueprint for teching. The only issue with the battlegrouppe, and mechreg for that matter is the headquarters working out of connection to hq. uhu is way too damned expensive. JPiV, is godly, but can be awkward to fit into builds, especially if you want to play around with diversity. oh come on the AAHT as well?? the soft counter is literally more of the units it's supposed to hard counter. the puma was a tank hunter, with a 5 cm KwK 39 that was more effective than you think. *** regardless, historical designation shouldn't be factored into game balance. free smoke should certainly be a vet ability. as well, the puma certainly should be assiting destroying ISU's as a flanking force. stuka is debatable... it gives a lot of control but a lot of soft counter equity... if that's a thing... also, a little like the JPiV, it's place in army composition precludes it from ever being an issue except in team games. problem with panthers? try atg's or jacksons, or both. enjoy your day! In: COH2 Gameplay |
Thread: NEXT PATCH announcement2 Jun 2015, 20:57 PM
![]() In: Lobby |
Thread: Squad Spacing30 May 2015, 00:24 AM
![]() my poor thread ![]() In: COH2 Gameplay |
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Latest replays uploaded by turbotortoise
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#Steam AliasWL%Streak
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Einhoven Country

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