You're always outnumbered.
this faction design worked well in vCoH, with the way resources were distributed, and the brits unique system. You didn't necessarily have to divide your forces, and could actually consolidate over a competitive section of ground which gave enough income to eventually catch up to your opponents income/army composition.
At least gauging from the alpha, you're on the back foot from the get go, and pray you hold on long enough to get some degree of shock value from a unit. |
Lufftwaffe, MG34's and Falls and a brit has had it. |
just wanted to start a thread to share my appreciation for this little guy, now that that the brits are here, i find it can be a crucial unit in my arsenal.
go 250/7 go! |
oh please,
do you just keep your threads in a notepad doc, have them on a wheel, spin, and decide which one to spew out your rear end each week? |
Looks like Katitof hasn't any late game. I think he needs a buff. |
Not at all.
In fact, opportunity cost is the sum of everything that could have been done otherwise with the munitions.
That it is so common place does not diminish its significance.
Resource management is an integral part of this game.
One might say it adds depth.
hurrah!! the local proprietor of austrian school rears its head once more!  |
Sadly those numbers are completely subjective.
These stats do not include which kind of enemy each top150 player is facing, therefore the whole meaning of winratios is absolutely useless.
Do you really think that 3v3 / 4v4 random players on Axis side are so much better, or their faction that much more OP?
Why are the top ATs next to similar in winratios? (btw.: even though on average a top allied team would face more decent axis enemies)
Stats from 62 games, some food for thought:

a year ago it looked similar in 4v4
Edit, sides included
So... right, every win was by this superior late game of Axis.

i wish this would be an exception... it's not
There are certain issues in large team games, no doubt about it (i could fill a whole topic with that), but most of these win ratios are quite simply explained by the insanely bad match making.
Thank you for putting the work in to actually breakdown some of the context behind the numbers. More often than not we see people posting, coh2chart in particular, as the rationale behind a balance argument as though they've read it from a moving car. |
none of us are in the top 150 #samplesize
with that aside, maps need to be larger to actually accommodate the mechanics of a 1v1, for which the game is balanced around, within the team games. |
snipers in any iteration of coh have been my least favourite thing, i think, ever. they actively degrade the amount of fun i'm having, both using or facing them. |
interrogation is a big big deal. |