Profile of zerocoh
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Post History of zerocoh
Thread: Soviet Base Buildings and Medics16 Mar 2016, 00:46 AM
now I know why I was get a maphack suspicion on many opponents I had... In: COH2 Bugs |
Thread: Automatch: Increased wait times?15 Mar 2016, 23:19 PM
funny thing is, these days I played 1v1 against the same guy 4 times in a row. won all 4, it was kinda funny since he was an annoying okw spammer In: COH2 Gameplay |
Thread: about soviet t115 Mar 2016, 23:16 PM
What I wanted is the old tiers back, so you can go from T1 to T4 OR change it so you can make T4 requirements be T1+T2 or T1/2+T3. I hate the fact that if I go T1 and don't manage to secure the fuels and kinda of screwed since I'm forced to construct the very expensive T3 just to get into T4 In: COH2 Gameplay |
Thread: UKF in its current state does not belong to COH215 Mar 2016, 23:13 PM
OH Boy! he wants to make LeIF even more cheaper and better! hahahahahahahaha holy cow! The thing is already insanely accurate. In: COH2 Gameplay |
Thread: Cruzz's The More You Know15 Mar 2016, 23:05 PM
nope, when there is infantry on houses they sometimes drop half a squad or 2 guys. and I was not talking about that specific event. Axis infantry just take a lot of damage before it start dropping models. In: COH2 Gameplay |
Thread: Cruzz's The More You Know15 Mar 2016, 22:53 PM
he is right tough, I have noticed this since months ago. this is why axis float so much manpower, you retreat, heal and you save 60-100 manpower in reinforcements. I don't know if this is design, bug, RNG(happens too often to be just rng). The worst offenders are MGs, inside a house you burn them to 30% HP and they hop out and retreat with 4 mens alive, so the enemy lose only the house and a minute of map control. In: COH2 Gameplay |
Thread: Airborne and Pathfinders lower CP ?15 Mar 2016, 17:29 PM
pathfinders arent specially made to fight, so instead of search how to improve that point would be better to improve for what are they made: recon and set airlanding zones with his beacon and ocasionally support other units sniping wounded guys, at least in my opinion. In my experience they do a lot of damage, even more than paras, problem is, they are made of paper, so you need to keep them at a distance all times. also, never get more than one pathfinder. call them in early and keep them alive, put BAR on them and just keep them firing. late game they are so useful for sniping flaktrucks and heavy tanks using ATs or jacksons. In: COH2 Balance |
Thread: Airborne and Pathfinders lower CP ?15 Mar 2016, 16:49 PM
to me the weapon drop is more of a emergency thing than actually being in the build order. I only get MG if I get captain and the enemy start blobbing hard, or ATs If I get LT and get surprised without any zookas. same thing applies to the air support, its only useful in emergency times In: COH2 Balance |
Thread: Brutal 1v1, I lost 7 T34's :(15 Mar 2016, 16:24 PM
Did you really play 3100 1v1 games with Soviets? ffs ah yeah. I love attack moving with maxims and 90% of the times they just point on the wrong direction because the crew gets the target instead of the gun... people like to say stupid things, but actually using them is a whole different thing. In: Replays |
Thread: Airborne and Pathfinders lower CP ?15 Mar 2016, 16:13 PM
Airborne requires lots of micro, that's why people don't like it. unlike LMG rifle blob that are equal to the brainless axis blobs and require minimal micro. In: COH2 Balance |
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