yeah, mines are useless against infantry now, you can just use a squad to "sweep" since you will only lose 2 models in the worst case.
And the supression last like 2 seconds on conscripts, every other infantry don't even get suppression.
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Post History of zerocoh
Thread: Mines after patch, a big mess!30 Jul 2016, 03:42 AM
In: COH2 Bugs |
Thread: Soviet 81mm mortar bug30 Jul 2016, 03:39 AM
this is an very old bug. I used to have those all the time. Also another bug on all mortars. The smoke bug, sometimes when you use smoke barrage at maximum range the crew just "freeze" in place and do nothing until you press Halt and use barrage again, very annoying bug when you are trying to coordinate a big flank and the smoke fails. Seeing how much trouble mortars are bringing into the game I would say to just remove all mortars/Isgs and give infantry a smoke launcher like the usf one In: COH2 Bugs |
Thread: USF mortar and OKW mg30 Jul 2016, 03:33 AM
how about you start to get gud? Units and teching are pretty good right now, no need to change on any factions. there are still some stupidly unbalanced things in the game (looking at you scavenge doc!) but overall the game is great. In: COH2 Balance |
Thread: shadowadda instant karma.30 Jul 2016, 03:24 AM
Well done for your victory but Wada needs some more respect, please leave the salty commands. nah, he is the salty "pro" that get pissed at anything in his stream and just ban people because powertrip. Gotta love how this community is full of raging kids that can't get any critic or comment. The only "famous" dude I played that is actually a bro is stormless. In: Replays |
Thread: How to deal with double Sturm in 2V2 3V3 4V430 Jul 2016, 03:16 AM
Focus fire. Penals for soviets, if they hug cover/house get flamers. for americans get rifles and nades, also don't understimate the power of RETs, they pack a punch and are very cheap, also you can always volley fire. and last advice, FLANK! As soon as sturm drop 1 model it lose too much power so you can capitalize on that Edit: Forgot to add, wire the covers/houses as soon as can so you won't get camped at the cutoff. |
Thread: shadowadda instant karma.28 Jul 2016, 16:58 PM
"you need to rethink your life choices" he said a second before getting totally rekt. ![]() In: Replays |
Thread: t34/85 is a bit too cheap25 Jul 2016, 22:32 PM
We should be talking about kv1 instead... KV1 is great, It's a shame that only ONE commander has it... In: COH2 Balance |
Thread: T70 moving accuracy25 Jul 2016, 21:15 PM
stuart is pretty good if you shoot while stationary. Same as the Puma, it can kill lots of infantry if you micro it well. I think all the light vehicles are OK (except for the ridiculous M3A1 and the Jeep) In: COH2 Balance |
Thread: Why the KV1 is still a good tank25 Jul 2016, 20:08 PM
I don't think KV1 has wrong cost and performance. It does exactly what is supposed to do. The KV1 is a defensive heavy tank, and it is excellent at that, and for some unknown reason to me it performs way better against OKW than against OST. And now that the T34s are buffed and 85s have more pen, the combinations are endless In: Replays |
Thread: Cruzz's The More You Know25 Jul 2016, 19:40 PM
they still do, My snipers always get away from the most ridiculous situations. This change was very little. Sure they die easier now, but not THAT easy anyway. players with good micro are pretty much unaffected by this In: COH2 Gameplay |
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