what soviets needs is not having to be forced to get T3.
All other factions have the option to skip a tier except soviets.
Did you had an excellent early game as Ost? rush T3 and crush enemy with P4/ost, as OKW you can plant your truck to lockdown a big area of the map, USF can skip one of the officers, brits have their T2 cost very low. But as sovs you can't rush a t34 and surprise your enemy while they can't field any decent counter because T3+T4 is too much making you vulnerable to enemy comebacks which are not hard to do on CoH2 because of how resources work.
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Post History of zerocoh
Thread: December Balance Preview12 Nov 2017, 00:23 AM
In: Lobby |
Thread: December Balance Preview11 Nov 2017, 01:46 AM
LOL, so completely useless now... I meant the units inside the house. on the t34 note, they could atleast now have lower requirements for vet. they already miss like crazy and you can't rely on vetting against infantry. T34s are suicide tanks, even their main ability is literally suicidal. In: Lobby |
Thread: December Balance Preview11 Nov 2017, 01:21 AM
Jesus those changes... You guys are just shifting the cancer around. Nerfing T34 while buffing all ost t3 + grens? this means soviets are going to spam ZiS to counter everything (now that the barrage is cheaper). P4 will be now even stronger than before lul, it's not like they were already ruining games enough... Demo changes are so stupid, now instead of paying 90 ammo I will put a demo+mine/flare on top so it can blow up on time. and they won't even kill units on houses anymore. Atleast the werhbabbies will stop crying about it and realize that demos were never the problem. OKW changes are all weird as hell, I played a few games on 1.1 and felt that okw was so weak, but now they seem to be open for huge cheese (dat sturm change will be hilarious on team games). Stuka change was too late, everyone worth their weight already know how to deal with it, but the 160hp and the new support weapons availability on allied side will still make a welcome change, It still does too much damage to tanks though but nobody will give a shit about that. mortar flare at vet0 will be a double edged sword, great change but when axis steals it will be a nightmare. also the cost is kinda steep still but better than nothing. I still think all mortars need to be nerfed (yes, even the soviet is still good when in numbers). In: Lobby |
Thread: December Balance Preview8 Nov 2017, 18:24 PM
then make the other way around, everone gets xboxhueg sandbags ![]() I always found that the dimensions on this game was weird, some units are too big while other are too small. Just look at the 222 and T70 for example, one is too big and the other to small In: Lobby |
Thread: December Balance Preview8 Nov 2017, 18:03 PM
Mr. smith, is there any chance that you guys could change the cons sandbags to the smaller one? That huge sandbag is just retarded, you can't use against the points to deny cover and it get smashed very easily by vehicles because they occupy so much space. Not to mention they cant fit on most places. In: Lobby |
Thread: December Balance Preview8 Nov 2017, 17:43 PM
![]() I have pretty much half of games you have as axis, and these are only ranked matches. meanwhile you have a pretty low game count at all. go get gud first then come shitpost here later. In: Lobby |
Thread: December Balance Preview8 Nov 2017, 16:46 PM
yeah, let me just stand still for 10 seconds on the battlefield LUL
and yet I'm not the one that gets rekt by bofors. In: Lobby |
Thread: December Balance Preview8 Nov 2017, 15:21 PM
a bofors kill your 222/ luchs faster than you can it drive out of range Someone has a really awful reaction time. If you stop a-moving all your units you will see that bofors is really useless right now. In: Lobby |
Thread: December Balance Preview6 Nov 2017, 00:16 AM
if you immediatly retreat after encountering an MG you won't be affected since you won't spent much time reinforcing anyway In: Lobby |
Thread: DBP USF thread5 Nov 2017, 18:35 PM
teamgames have space for all kinds of shenanigans, even on current version you can make RETs work this way. In 1v1 the story is different. Too bad there is no group for people to set up games, I only played once so I can't really test it. In: COH2 Gameplay |
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