The artillery mode is a nice perk of the kv2 but it has a couple things that just make it really lackluster.
1. It takes like 10 seconds to get out of it, so if you set up then become endangered you are pretty much screwed. This should either be removed or shortened.
2. It has a pretty large minimum range so if a random volks runs up behind it, it won't be able to shoot them. This causes especially causes problems when you just set it up and have to take 2-3 shrek shots before being able to shoot them back.
3. Even in the art mode the kv2 struggles to pen a panther. When the kv2 actually pens the panther it does pretty good damage but that doesn't happen a lot since it glances 70% of the time, or at least it feels like it does.
