3 second tick is a welcome change for me.
I think Relic made a educated move here and figured out pretty early that super heavies were not going to be a part of the game due to the Med Theatre = Make games shorter so we dont feel like there is something missing in that super late game
I also think that it raises the skill ceiling considerably - CoH2 was all about securing fuel within the first 10-15 minutes. Players will now have to more actively take into consideration ticket bleed.
It also goes a long way to combating the absolute cancer that was the Axis mid game turtle on 1 VP until you can call in the Heavies and blap infantry
-
#Steam AliasWL%Streak
- 1.968562.633+23
- 2.28642.872+6
- 3.555227.710+11
- 4.275110.714+13
- 5.249134.650+2
- 6.259143.644+3
- 7.505.909+7
- 8.249150.624+10
- 9.19265.747+5
- 10.14138.788+16