3 second tick is a welcome change for me. 
I think Relic made a educated move here and figured out pretty early that super heavies were not going to be a part of the game due to the Med Theatre = Make games shorter so we dont feel like there is something missing in that super late game
I also think that it raises the skill ceiling considerably - CoH2 was all about securing fuel within the first 10-15 minutes. Players will now have to more actively take into consideration ticket bleed. 
It also goes a long way to combating the absolute cancer that was the Axis mid game turtle on 1 VP until you can call in the Heavies and blap infantry
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							#Steam AliasWL%Streak
- 1.46467.874+6
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- 3.14465.689-1
- 4.21154.796+4
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- 6.353186.655+2
- 7.501325.607+4
- 8.298128.700-1
- 9.327117.736+4
- 10.857232.787+4
 
	 
         
  
  
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