3 second tick is a welcome change for me.
I think Relic made a educated move here and figured out pretty early that super heavies were not going to be a part of the game due to the Med Theatre = Make games shorter so we dont feel like there is something missing in that super late game
I also think that it raises the skill ceiling considerably - CoH2 was all about securing fuel within the first 10-15 minutes. Players will now have to more actively take into consideration ticket bleed.
It also goes a long way to combating the absolute cancer that was the Axis mid game turtle on 1 VP until you can call in the Heavies and blap infantry
-
#Steam AliasWL%Streak
- 1.502.962+20
- 2.30347.866+9
- 3.228119.657-1
- 4.280110.718+18
- 5.9524.798+1
- 6.256152.627-1
- 7.648.889+5
- 8.11044.714+5
- 9.465212.687+8
- 10.13990.607-1