Honestly, I don't mind the incendiary grenades for OKW as this makes the infantry squad more anti infantry-ish. Also, if an OKW player is spamming incendiary grenades, he is forfeiting Shrek upgrades and opening himself to centaur or Sherman rush. The only thing this grenade needs is animation like the Molotov, this grenade is way to quick.
First post here. I'm not a real fan of the critical effect just because it makes getting your own sniper the most viable counter to a British sniper, and I don't think that's good for gameplay.
Anyways, I'd like to see the 222 get buffed before any other changes are made (even if that means making it more expensive). It's illogically useless against infantry right now.
222 is amazing against infantry on retreat and cheap price. If you really need an early light vehicle vs infantry, why not build flame HT?
I deny it, for the puma is not valid counter in any half-decent competitve 1vs1 match for reasons stated prior (in a post you seem to have missed for some reason).
Have you tried rushing Luchs to chase of snipers? Remember, Luchs was used against Barton's sniper spam a while ago too, not to mention Brits lack AT grenades.
If Relic was going to over nerf the emplacements, why even add them in the first place? I am pretty sure allot of players did not want a turtle faction for Brits form Coh1. Now we have half of the tech completely outclassed.
hmm, I think you have to position the scout right in order to take down sniper. I had no problem what so ever using 222 against British sniper. You need the element of surprise and close in the distance. I don't think the crit shot always do damage engine either.