They are UP if you ask me. Why would I even call in an expensive squad, pay a lot of precious muni and then see it wiped with one HE shot?
Because a unit being countered by the very thing it's intended to counter is good game design apparently.
Thread: PGrens with double panzerschrecks against USF14 Feb 2015, 08:23 AM
They are UP if you ask me. Why would I even call in an expensive squad, pay a lot of precious muni and then see it wiped with one HE shot? Because a unit being countered by the very thing it's intended to counter is good game design apparently. In: COH2 Balance |
Thread: If you were in charge of a Relic developer team....14 Feb 2015, 08:22 AM
They lost a lot of money on most of their games in late 2014 and early 15' flopping, and the rumor on the block is that they are going to sell of titles like Bayonetta. It's kind of a pipe dream that COH might actually get a compitent developer, but a man can dream can't he? That's what this poll is about after all. In: Lobby |
Thread: If you were in charge of a Relic developer team....14 Feb 2015, 05:24 AM
Since Sega is selling off titles it might be cool if the COH franchise once again has a developer that deserves it. In: Lobby |
Thread: Does anyone elese regret purchasing the USF DLC?14 Feb 2015, 05:19 AM
All the USF player has to do is get grenades early and your Kubel becomes basically useless, and Sturms need to be right up a rifle squads ass in order to do enough DPS to win in a straight up fight. USF doesn't really have much in the way of under preforming units, except maybe the Stuart and the .50 cal. In: Lobby |
Thread: Remove Shreck from Volks14 Feb 2015, 05:16 AM
What's wrong with Puppchen isn't just aim times, it's poor accuracy, and having a very fragile weapons crew. The rocket most of the time just blows up on the world scenery instead of hitting it's intended target. In: COH2 Balance |
Thread: okwunits14 Feb 2015, 05:12 AM
It's the best way of ensuring that OKW "feels" like it's as a resource penalty while helping prevent infantry spam. Since most of the OKW vehicles take a fair amount of pop cap your Manpower income will be reduced and will mean it will take longer to get your next tank out. It will would also mean OKW have a little more wiggle room to chose what they make, so we would see more use of things like the Sturmtiger and Jadgpanzer. And since the fuel price of the Sturm and Stuka wouldn't be as high they would vet up more naturally rather than taking forever since they are a high fuel cost unit shooting at cheap MP enemys. In: COH2 Balance |
Thread: okwunits14 Feb 2015, 05:08 AM
The issue is converting robs of you of valuable resources early game which is a killer as you need to get Shreks out ASAP will maintain fuel income to tech up. Yeah if you luck out and get a lot of salvage you will be able to get ahead, but that also probably means you enemy is playing quite poorly so it's probably a win anyway! The fact is that you can rely on purely mp to stay alive and that is a department on which OKW is cost effective. Sure you can rely on it to say alive theoretically, but your shreks and Obers won't do jack shit to howitzers and other forms of indirect, which will quickly force you to give ground. In: COH2 Balance |
Thread: PGrens with double panzerschrecks against USF14 Feb 2015, 00:37 AM
Non-doctrine USF units can counter and out preform pretty much anything Ostheer can make except the Panther. They do by being on the field. They dont need to kill a unit to counter it and render it useless. Please dont get into the skill argument or try to even go that way. Also RNG never happens, Vehciles dont hit mines, Vehicles dont get snared, and Pathing never screws up... Obviously yes Shreks can kill Jacksons, but I would never get shreks to counter one. That's the domain of the Panther/AT guns. Try 80+90 Fuel tell me how cheap that is. Now you can buy a Sherman! By the way you get the lowest starting fuel. Welcome to the USF. I am not saying that everything in T3 is great. But nothing in it is bad either. And the P4 is great. Would I take a Jackson over a Stug? Of course. Would I take a Jackson over a Panther? Hell no. Exactly, T3 isn't bad but it isn't great, it's just pretty much out classed by everything that USF and Soviets can build resulting in it's obsolescence. Who said OKW did? LOL Last I checked the Tiger was Ostheer... Ostheer are just as commander reliant these days as Soviets really, mostly because of needing Tigers in order to deal with the insane amount of allied mediums and infantry. The Elefant still also has a good place as it comes in good commanders, but the Pak43 comes in some pretty crap commanders. Call in meta will always be the case as long as it's cheaper and better than teching in every way, this extremely obvious with Ostheer. In: COH2 Balance |
Thread: Remove Shreck from Volks14 Feb 2015, 00:27 AM
Asymetrical balance by Relic. The Panther and Tiger are both worse than the IS2, and the Puppchen is the worst dedicated AT unit in the game. The thing with allies is that while they might not have lots of heavy armor, they have a massive amount of excellent medium tanks that can really put the hurt on Axis throughout the game. I agree it's dumb that it's very easy for allies in win in the first 10 minutes but that there is essentially a time limit on how long you can let OKW keep fuel before you just get assfucked by heavy tanks, but that's an issue with Allies and Axis, not with a single particular faction. But again the reason Volks have shreks is that OKW lack any good dedicated AT that doesn't cost fuel, relic calls it the "Shrek Crutch" and have stated multiple times it's not going to get removed until they figure out some better ways to give OKW viable early to mid game AT. In: COH2 Balance |
Thread: okwunits14 Feb 2015, 00:21 AM
It's dishonest not to adjust the fuel prices for OKW when discussing arrival time and cost because basically all of OKW's unit costs revolve around it, and yes it makes little sense OKW is about spamming infantry but that's what you get when you combine quite large fuel costs with reduced income. Which is why Iv said multiple times that OKW tanks should cost less fuel but far more manpower to reduce the amount of losses OKW can replace infantry wise will encouraging the player to actually field vehicles. In: COH2 Balance |
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