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Thread: Without a good balance, you will still play COH 2?4 Mar 2015, 00:50 AM
I just get over the fact he actually implied that there were only minor bugs when there is one that literally causes your Sturmtiger to self destruct. In: COH2 Gameplay |
Thread: USF Pack Howitzer3 Mar 2015, 23:20 PM
It should be something that rewards skill and intelligent use of barrage. Not something that just sits behind your lines wiping squads with out any effort. The Vet ability for the ISG should be flare rounds or some sort of scouting thing. I leave it up to everyone else to figure out what the Pack Howi's vet ability should be. In: COH2 Balance |
Thread: USF Pack Howitzer3 Mar 2015, 22:34 PM
Both the ISG and Pack Howi need some love. Both should do more damage at a greater range, but neither should have auto fire. In: COH2 Balance |
Thread: 4vs4 as allied3 Mar 2015, 22:24 PM
I enjoy team games exactly BECAUSE of those things. You get to play around with silly strats and ideas you could never implement in 1's or 2's. One time me and my friends decided to see how much we could abuse counterattack tactics. So every game we all went it. Needless to say we couldn't find an Axis team that could handle 4 Hordes of For Mother Russia buffed infantry, supported by 8 Heavy tanks. The 4 B4's also helped quite a bit. Just gotta make the game fun for yourself dude, 1's are just so cookie cutter it's tiresome. In: COH2 Gameplay |
Thread: OKW manpower penalty?3 Mar 2015, 22:18 PM
How impressive Vet 5 Volks are depends entirely on the strategy your enemy is employing. If he's going heavy tanks like the IS2 or ISU or KV1 your shreks are worth diddly, and his Shocks are still going to smoke you. Vet 5 Volks are more of an issue for USF, who don't have MBT's can can deal with shreks. You can 1 shot them with the Scott, but your medium armor will be getting worse off and harder to micro as the game goes on. In: COH2 Balance |
Thread: Without a good balance, you will still play COH 2?3 Mar 2015, 20:28 PM
It was worse on COH2 release, but that's such a high bar of shit to clear that it shouldn't be even comparable. Really balance isn't THAT bad right now, other than the lack of viable commanders in every faction. But the bugs have really really gotten out of control. Shit's whack yo. In: COH2 Gameplay |
Thread: Russian engineers3 Mar 2015, 20:24 PM
Getting 2 CE is something I do almost every game, gotta keep the demo's being rebuilt and mines being replaced. Also helps get artillery made faster. In: COH2 Balance |
Thread: OKW Redesign3 Mar 2015, 20:00 PM
I should also mention with these changes you can't have 2 converted HT's in the same sector FYI, so no sim city for you! In: COH2 Gameplay |
Thread: 4vs4 as allied3 Mar 2015, 19:49 PM
a 3 or 4's game were it's two AT's facing off against each other is really fun. You get to see a lot of cool strats that simply not viable in lower game modes. But yeah randoms fucking suck, welcome to every Relic game since the beginning of time. In: COH2 Gameplay |
Thread: Without a good balance, you will still play COH 2?3 Mar 2015, 19:47 PM
The game is in a far, far worse state than it was even after WFA came out. The Bugs have just slowly snow balled to were the point I'm seeing major gameplay fucking things in every game. But yeah things might have been bad at that time! So it makes the current shitshow perfectly fine. *Kubel slowly rotates in background, maxim team in a building forgets how to set and and fire their weapon* I mean, scout car spam was just wicked wasn't it? *Sturmtiger self destructs* Then you had the Tiger Ace! Argh how simply OP! *Tank drives over teller mine and takes no damage* Then you had Sturms on WFA release, pshaw how broken! *M20 does donut's on ice instead of driving away and dies to an AT gun* In: COH2 Gameplay |
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