My computer can run new releases on Ultra and it chugs when running some maps on highest settings, Relic just didn't take enough time to optimize the game before they released it.
Ironically it looks worse than DoW2 Retribution does in a lot of places.
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Thread: Game feels clunky?4 Jun 2015, 11:05 AM
In: COH2 Gameplay |
Thread: Shreks4 Jun 2015, 11:01 AM
Me and my clan can barely get people to play against us these days be it Axis or Allies in 3's and 4's. In: COH2 Balance |
Thread: How to start PvP as an AI player?4 Jun 2015, 11:00 AM
Make sure when you first start to stick to easier to use doctrines for example: Shock Rifles/Guards Motor for Soviets Fort/Breakthrough for OKW Any Tiger Doc/Jaegar Armor for Ostheer Infantry/Airborne for USF. In: Lobby |
Thread: Stuka a bit too much4 Jun 2015, 10:30 AM
It depends on the map again and if the points are located next to the edge. Edge focused maps are were CAS really gets OP, maps were the objectives are more clustered around the middle? Not so much. 1's and 2's maps are smaller so it means CAS preforms better but you will lack any significant amount of armor support, in 3's and 4's it's notably less good on it's own but there is barely any trade off for taking it because you have 2-3 team mates to make armor for you. In: COH2 Balance |
Thread: No tech demo just poor design.4 Jun 2015, 10:27 AM
Have you seen 1919's on Para's and Riflemen?
Except those Blobs are notably easier to counter than LMG blobs because the punishment for using LMG's in close range isn't very big at all. Hard to beat a blob you can't get close to, at all. In: COH2 Balance |
Thread: Stuka a bit too much4 Jun 2015, 08:26 AM
I was specifically responding to him saying if it's 2 or 3 players. CAS isn't the only doctrine that fine in 1's and 2's but OP in 3's and 4's. EDIT: But on certain 3's and 4's maps CAS is unusable because the map is so big your strafe's can't hit anything. In: COH2 Balance |
Thread: Stuka a bit too much4 Jun 2015, 08:01 AM
Considering the price you pay for spamming CAS stuff is no tanks you need to have your abilities have the highest impact they can. Think of it like this: every time you avoid one of his passes you essentially just killed one of HIS tanks. In: COH2 Balance |
Thread: New game mechanics you'd like to see?4 Jun 2015, 00:43 AM
The annoying part about Blizzards isn't the reduced line of sight. In: COH2 Gameplay |
Thread: Charts and Statistics - coh2Chart.com3 Jun 2015, 22:24 PM
I would be interested to see whats up outside the top 200, because top 200 doesn't mean you always play against top 200. EDIT: Arranged teams to. In: COH2 Balance |
Thread: New game mechanics you'd like to see?3 Jun 2015, 22:23 PM
Day and night cycle; I want my "NachtPanthers". This, the game looks AMAZING when the time is set to night, more night battles please Relic. Could be an actually good game mechanic were everyone has reduced sight to stop LMG spam. In: COH2 Gameplay |
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Spread fear with Katyusha Rocket Barrage!by: Alexzandvar map: Lienne Forest5-1,445
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