This just in! Super pershing ace with target weakpoint, all the smoke, and a ranger crew that throws grenades out of the tank!
Only $10.00!
You KNOW why that's funny you bastard [NDA intensifies]

Thread: Pershing ? 6 Jul 2015, 12:41 PM
You KNOW why that's funny you bastard [NDA intensifies] ![]() In: Lobby |
Thread: Pershing ? 6 Jul 2015, 12:30 PM
I know I have faith that there is noooooo way Relic could ever mess this up ![]() In: Lobby |
Thread: Pershing ? 6 Jul 2015, 12:14 PM
How is it butthurt? A lot of people seem to have misnomers about what the Pershing is. It's not an Allied KT/Tiger I nor is it an IS2. The most analogous tank to it is the PV In: Lobby |
Thread: PSA: Window count of buildings no longer matter6 Jul 2015, 12:12 PM
Teleporting around in scout cars and transports causing nobody to fire is a bad thing, units in windows trading firing slots to reload is not. And there are tons of buildings in the game that have never gotten a knock on the door due to poor window positioning, this will make them more useful. Also as explained here.... I guess they tried to balance effectivness of building useage between small and large squads, because, for example, grens are doing fine in building with 3 windows, while cons don't get much of advantage despite green cover. No longer do Allied/OKW squads in buildings have reduced DPS! In: COH2 Gameplay |
Thread: Pershing ? 6 Jul 2015, 12:10 PM
Pershing will at least be interesting with people spamming it thinking it's the answers to all their hopes and dreams when well, it's a Panther with even worse mobility. In: Lobby |
Thread: Cruzz's The More You Know6 Jul 2015, 12:06 PM
Thank you Cruzz (armor bulletin for sherman/okw panther, WILL stack on Panther but will NOT stack on Sherman) ![]() In: COH2 Gameplay |
Thread: CAS Pin Strafe + Recon + Stuka Dive Bomb in Base6 Jul 2015, 12:01 PM
How ability for 110ammo can be stronger than 240 P47? Just made few tests. I put Panzer 4 and spam P47. Well the P47's chase armor and are meant to be used against heavies. When it comes to mediums the rockets are scatter to much to do much damage, but they do really mess up heavy tanks and you can't really run away. Then tweak it to 40-60 dmg, or greatly increase its scatter. Or just make it so it comes in slower? I mean we shouldn't make abilities useless because they are OP, we should just tone down what makes them OP, in this case namely the very very high deflection damage. At 80 munitions its still a giant AOE force retreat. raising the cost doesn't change its effectiveness and just makes it seem overly expensive. It shouldn't pin, it should just suppress, that way units actually have a chance at getting back off the ground unless they are being hugged by an mg42 and a panzergrenadier squad. Fair enough, suppressing would be fine. In: COH2 Balance |
Thread: Pershing ? 6 Jul 2015, 05:07 AM
In the current meta were Ostheer has pretty much zero issue taking care of enemy infantry the Elefant is much more smart option than a Tiger 1 is. In: Lobby |
Thread: CAS Pin Strafe + Recon + Stuka Dive Bomb in Base6 Jul 2015, 05:05 AM
The AT strafe at 80 damage would rip a Sherman apart still. The issue with the AT strafe is that it murders high fuel units to well and costs to little. With conversion nerfed we could move on from there. Always on is the best solution IMO, 33% (or more) reduction in fuel income and 50% increase in Ammo income. Does this mean you will have a buttload of ammo? Yes! But you won't have barely any armor support at all. The pin strafe deals no damage so it's really not nearly as OP as everything else, just make it so it costs a little more like 80 instead of 60. In: COH2 Balance |
Thread: CAS Pin Strafe + Recon + Stuka Dive Bomb in Base6 Jul 2015, 04:28 AM
Lets not kid our selves an AT strafe 1 shotting 2 IS2's or 3 shermans is the same as 2 Scotts or other light vehicles literally kissing each other. What needs to be toned done in CAS is the retardly efficient "use at your pleasure" conversion and the AT strafe doing 80 deflection damage. In: COH2 Balance |
![]() |
![]() |
![]() |
174 |