Luring his clown car over a mine is the counter to flame clowncars. But Snipers are inherently unfair to USF and OKW due to lack of them and the lack of good indirect fire options to deal with them.
JLI and Pathfinders getting slightly less range than regular snipers so they can preform the roll of anti-sniper work would be interesting.
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Post History of Alexzandvar
Thread: Ostheer Sniper Op, When NERF ?7 Jul 2015, 17:06 PM
In: COH2 Balance |
Thread: CAS Axis cmrd is by far the best cmdr for team games (3vs3+)7 Jul 2015, 16:33 PM
The biggest problem with 3v3 and 4v4 right now by far is the shitty maps. In: COH2 Balance |
Thread: Balance Data Since The Patch7 Jul 2015, 16:28 PM
Game should be balanced only for top because other loses are not from imbalanced content but of players mistakes in build order and bad micro. This times 100, it's reeeeally hard to take discussions seriously when half the people talking in them are using anecdotal evidence revolving around something behind good/OP when it could be them repeating a mistake. For instance; you could make the AT strafe on CAS sound an air raid siren every time It came in but a certain quality of player would still refuse to move their shit. Bad micro and unit positioning being punished should be a priority, same with rewarding good micro and unit positioning. In: COH2 Balance |
Thread: How to counter grens with LMG as Soviets?7 Jul 2015, 14:01 PM
If people are not making an arguement that something is OP/UP in the thread do not accuse them of making one In: COH2 Gameplay |
Thread: Balance Data Since The Patch7 Jul 2015, 12:49 PM
Not what this thread is about, so I'll just leave this here... That video is just painful, jesus christ the poor micro of people sometimes ![]() In: COH2 Balance |
Thread: Cruzz's The More You Know7 Jul 2015, 12:37 PM
Just blow your own demo's up by shooting them with explosives, mortar, ect. Best way Iv found to make them do what Cruzz said. Worse comes to worse you still just click the button and send a large amount of shit into low orbit. In: COH2 Gameplay |
Thread: Balance Data Since The Patch7 Jul 2015, 12:36 PM
Iv mentioned that the SU-76 (previously) was shit, Iv said USF lacking tools the other factions have sucks. Strawmanning like this is dumb and obsessing over post histories just leads to shitposting circles that destroy threads. Like, imagine if this patch an already anemic unit like the T34/76 got a nerf, that is were the Sturmtiger is currently sitting right now. It lost it's ability to destroy weapons taking out the feature that made it worthwhile. You forgot "reduced fuel income" Hmmm yes discussing faction features, obviously talking about USF vehicle crews indicates bias as well! In: COH2 Balance |
Thread: Ostheer Sniper Op, When NERF ?7 Jul 2015, 12:31 PM
Which is why you reduce the ROF to make it take a while to kill a lone squad, or at least make it so when infantry squads take a hit from a sniper they hit the deck as it were for a while. This way you can maintain the effectiveness of snipers while reducing their lethality. Trust me if you think it's OP now? Well, you really ain't seen nothing yet. In: COH2 Balance |
Thread: CAS Axis cmrd is by far the best cmdr for team games (3vs3+)7 Jul 2015, 12:26 PM
Guys please stop falling for extremely obvious bait In: COH2 Balance |
Thread: Ostheer Sniper Op, When NERF ?7 Jul 2015, 12:20 PM
Reduce ROF but make the squad take suppression when hit, since the point of snipers are to keep the enemies heads down anyway. In: COH2 Balance |
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