I am not going to whine about balance, but I do think that Relics should first think about improving allies playerbase
Which is why they are releasing a new Allied faction

Thread: Relic should rely less on community balance advices17 Jul 2015, 01:10 AM
I am not going to whine about balance, but I do think that Relics should first think about improving allies playerbase Which is why they are releasing a new Allied faction ![]() In: Lobby |
Thread: Epic 2v2 Match with Rollo KRUPP STEEL17 Jul 2015, 00:07 AM
Won with less than 10 points! The enemy simply couldn't stand up to our superior armor and troops. In: Replays |
Thread: Update on beta patch by Jason Lee16 Jul 2015, 20:38 PM
Most the changes are all common sense ones and balance is not a irrecoverable thing. If something is changed and the change is bad Relic can listen to fix it. I don't see how shitposters should ruin discussions for everyone else. In: Lobby |
Thread: Update on beta patch by Jason Lee16 Jul 2015, 18:46 PM
M15 AA is the USF AA HT not the Soviet one. In: Lobby |
Thread: Tuning Pack OKW P416 Jul 2015, 07:20 AM
Firesparks, what would you suggest as popcap raise? Iv suggested this before; lower the fuel cost of all OKW tanks by 33% but raise the MP cost by 50% and increase the pop cap by 3-4 for each tank so you can get tanks actually out the door but replacing them is a challenge. In: COH2 Balance |
Thread: Im not saying Germans are OP, but....16 Jul 2015, 05:31 AM
Germans aren't really OP, OP. Ostheer is very easy compared to USF and OKW, but so are Soviets. That's because Ostheer is designed like an actual human made it instead of some horrible chaos demon bent of destroying your soul via gimmicks. In: COH2 Balance |
Thread: Tuning Pack OKW P416 Jul 2015, 05:23 AM
OKW wasn't very well thought out when it was designed. A faction should have a logical progress of power upwards, not a "weak most of the game then HOLY SHIT AHHHHHHHHHHH". The best thing about the new PIV is it makes OKW midgame a loooooot more tolerable. In: COH2 Balance |
Thread: Tuning Pack OKW P416 Jul 2015, 05:00 AM
I am seeing a lot of people wanting a fu cost decrease, citing okw resource penalties. Most people (me included) are fine with the price. But it being the best stock medium armor wise doesn't make the fuel penalty not exist. In: COH2 Balance |
Thread: Tuning Pack OKW P416 Jul 2015, 04:35 AM
The game doesn't do fractions so here is how income works. You get 66% of a fuel point which is isn't a round number meaning the game just shows you getting (rounded) up more fuel than you should actually be getting. If you turn conversion on yes you can negate part of the income disability at the cost of decreasing your other income (it isn't very efficient). In: COH2 Balance |
Thread: Conscripts need mid-game buff16 Jul 2015, 04:32 AM
Yes In: COH2 Gameplay |
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