I have not tested it, but counter barrage probably only actually works when the opponent actually uses a barrage ability. At least this is the case with the Ostheer Counter Barrage ability. Therefore, ordering your LEIGs to attack ground on enemy emplacements should still work.
I'll test it sometime. In the meantime, the Motar HT still wrecks Sim City (attack ground + flame barrage). Also, most of their popcap is invested in keeping Sim City alive. Also, I haven't tried 105mm since before the commander, but it was pretty good against old Sim City due to large target size.
I made a Sim City last night. It worked great until they got a JT out, then it was garden pudding. Elefant probably would've done the same. |
We must be playing different versions of the game. I tried this ten times in game and also in cheat mode. Only once did the second barrage fail at max range to destroy the schwerer panzer hq (flak hq). That one time it was left with a slither of health. Did you remember to change the faction of the structure in cheat mode?
The rest of us have the same version of the game as Pugzii. It's very meh unless someone is blobbing hard. Flamer engies on this doctrine are nice for maps with lots of buildings. |
Hi all!
What is your go to plan if u are falling behind on the battlefield? U have been pushed back, the enemy has the majority of the map, possibly they even have superior forces. Do u have a unit u find helps u back into the game? Or a commander ability? What do u do to win that glorious come back?
I could post replays of comebacks, the most extreme being one where I was down 19 to 484 and won with 19, but you'd be much better off going to the guide section and reading Hector's guide to USF armor company. It can be adapted to any other commander. You'd also be better off not getting behind because you're not going to be able to call in a KT or Tiger Ace.
If you do get behind, I'd suggest the following:
Don't replace rifles with rifles if you lose one - even with the cost nerf it's better to get a RE late game.
Pack howies are still your friend - no fuel cost and long range make for an efficient bleed.
Always have Armor Company available, and wait until 2 cp's to pick a commander. If you end up playing from behind, you can get 2 M10's for about the same fuel cost as a Major.
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Its the same issue. NO ETA on this one.
Would another replay help? It doesn't look like it has anything to do with the tank. The mine went off when it wasn't under the tank. In the top picture, you can see the mines still.
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[url=  ][img=" ![]() http://i65.tinypic.com/15q3tia.jpg" alt=""]
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Hello guys, I have been playing a lot of 1v1 usf recently, more specifically with the Lieutenant tier, and would like to discuss the timing of the tier as a whole.
Vs. Ostheer, lt tier is almost a necessity to counter the sniper, however the 222 comes very shortly afterwards, and will hard counter the m20 (and lt tier) with its 320 hp buff due to the lack of any true AT in the tier. As a result, it is very hard to get a good flank in to kill the sniper.
OKW on the other hand, counter lt tier even harder, since they can get 1-2 shrecks out by the time the m20 arrives, as well as a very hard counter in the form of the luchs.
I would like to see either one of or both of these changes:
Reduce the build time of the m20. The LT already takes a very long time to build, and the build time of the m20 limits it's impact on the field quite heavily. Ostheer has fausts, and can already softcounter the m20 regardless of t2 being up. This will give USF a little larger of a window to make a play and kill the sniper.
Increase the penetration of the .50 to make it a True soft light vehicle counter. I would like to see the .50 have ~15 pen, so that it can give lt tier a little bit of a defense against enemy vehicles, as well as increase the utility of the .50.
What do you guys think?
I think the people who micro their sniper well are still going to do well with it. I rarely kill one from a good player without having to sacrifice the M20 to do it, which isn't a good trade. Bringing the M20 out earlier probably won't help, and creates the situation where a well-micro'd M20 might roll the Ost player off the map.
It would be nice if Relic changed the tiers so that USF vs OKW didn't have to go 4 rifles into Captain every time. Maybe some of the elite players can go LT when they're playing someone less skilled, but for us mere mortals it ends up being the same boring meta time after time.
Ost has it's own problems. The four-man grenadier squad is lousy. They die way too easily to HE sherman rounds, IS2, etc, etc. I started playing OST in 1v1's and got so annoyed with the random wipes that I finally bought Prostruppen, which felt like P2win at its finest. |
Even the USF at gun could be better, even devm says the units not worth it typically
The USF AT gun would be much better if it just gave green cover to the crew and wasn't so prone to being wiped. Would be nice if the AP rounds were a little less expensive. I've had one do 20k damage in a 1v1 before, but in a 4v4 the stupid amounts of indirect make them worthless. |
I was playing as OKW in 3 vs 3 and holding A VP, muni and fuel point on my own. My king tiger had just arrived.
On the other side of the map, two guys were engaging 2 enemies.
One of them, playing wehr, frustrated by his lack of skill, started whining 'allies are OP etc.etc.'. I told him to shut up, keep playing, L2P and stop being such a butthurt noob.
He had 3 panzergrens with schrecks destroy ALL 3 of my trucks and also my HQ. He used light artillery barrage on my troops (He was playing mechanized assault).
WHY THE HELL CAN'T WE KICK TEAMKILLERS? Why does panzerschrecks do damage to your allies buildings? Are these people who get butthurt at their lack of skill and then attack their allies never punished?
Moderator Edit: Removed player name
Just out of curiosity, did you expect a good result after calling a random stranger on the internet a butthurt noob? |
I would keep the intel bullitin stacking, since it gives you for only 1 unit the stack. So don't remove it. Like 3x 5% increase armour for a Pz4 gives you only the good stuff of the pz4 nothing more. This means you'll have to go into pz4 to get maximum quality of your selection.
I think most of the Grenadier bulletins work on different types of Grenadiers. Cruzz(?) posted something about it. |
So the 3x JT penetration bulletins will stop stacking????
95% of bulletins don't do much because they're multiplicative. Stats have to be pretty good to get much of an effect, like the 5% armor on PIV's. Stacking armor penetration bulletins on Guards would raise the penetration from 80 to 85, which is a negligible increase when shooting at 300 armor.
The 5% range on pack howies are good also. Other than that, 3% accuracy on base infantry is usually the most helpful.
I tested several of the bulletins that looked promising, like 5% reload on AT gun. Three of them do stack, but it means 1 extra shot per minute, not exactly game breaking. I didn't try it on the T34, but would assume that it means about the same. |
I can definitely agree that the Brits in general should've been buffed, contrary to just the aec. I would be content if Relic could really just make changes that wouldn't break balance, or result in mass contention. I believe gathering more information and testing further would really help, and even possibly having some top players act as quality control, would really be nice for everybody.
I'd be fine with Relic and the top players doing all the testing as long don't go too far down the rabbit hole. They've bordered on that with USF, making a army that can be OP if micro'd really well but is just a bunch of fragile units if not. Then the elite players complain about it because USF wins most of their matchups while the general player base complains about it being UP because they can't micro like Jove (or pick name of any elite player). Also, units that are good only if micro'd well in 1v1 or 2v2 usually don't scale well in a 4v4.
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