In 2v2 random as USF, which maps do you veto? I veto Gelsenkirchen, Dusseldorf, Semoiskiy, Rails and Metal, and Chateau for various reasons. I would most likely remove the veto from Gelsenkirchen but like having that one vetoed because it feels like it requires more teamwork than I usually get when playing random.
I have Tactical Support loaded out for open maps, Rifle and Heavy Calvary for other maps. On this game, I might have taken Priests if I had them but usually like Tatical Support better than Infantry. What do you load out for randoms?
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Thread: review requested 2v2 on Rzhev12 May 2016, 01:46 AM
In: Replay Reviews |
Thread: review requested 2v2 on Rzhev10 May 2016, 06:43 AM
2v2 random (I played USF as "Grumpy") against Taylor Swift and Paul Normally these two clown me and and random teammate. This started out the same but we came back and were starting to get the upper hand, until the Brumbar, SturmTiger and Elefant came out. Some of the questions I have: Should I have went Major sooner and got a Jackson sooner or was it okay to try to hold out for Pershing? If I hold out for the Pershing, how do I deal with the Brumbar (sp?) How should we have dislodged the Brumbar and Elefant from the central VP? It was really difficult trying to get the outside two VP and keep them for any length of time. Any tips for avoiding the SturmTiger? In: Replay Reviews |
Thread: review requested 2v2 on Rzhev10 May 2016, 06:41 AM
2v2 random (I played USF as "Grumpy") against Taylor Swift and Paul Normally these two clown me and and random teammate. This started out the same but we came back and were starting to get the upper hand, until the Brumbar, SturmTiger and Elefant came out. Some of the questions I have: Should I have went Major sooner and got a Jackson sooner or was it okay to try to hold out for Pershing? If I hold out for the Pershing, how do I deal with the Brumbar (sp?) How should we have dislodged the Brumbar and Elefant from the central VP? It was really difficult trying to get the outside two VP and keep them for any length of time. Any tips for avoiding the SturmTiger? In: Replays |
Thread: [1v1] Review requesed Kholodny Ferma26 Apr 2016, 01:29 AM
Thanks for the review. A couple follow-up questions: Is the second RE a bad idea? I often get two and try to use the second one to harass. In this case, I was getting pummeled so hard that I kept using it in the north. Had I built the fighting pit where you suggested, would it have been worth it or would you normally skip it anyway? Do you start by trying to secure the fuel and the ammo in the north? I looked at Hector's guide where he goes hyper-agressive on this. I've tried that but not had the same success that he does. In: Replay Reviews |
Thread: [1v1] Review requesed Kholodny Ferma24 Apr 2016, 23:39 PM
Here's another game where I got off to a terrible start. I lost two RE squads, was base-pinned, and down 500-70 by about 15 minutes into the match. It would be great if someone could look at only the first 20 minutes of this match (after that, either I started playing better or he started playing worse). Most of my 1v1's go like this, except about half of the time I'm too far behind to manage any type of comeback. Decisions: Went captain because I haven't been able to make lieutenant work against either OKW or OST this patch. Didn't put a bazooka on my major, but mostly because I didn't get a major and chose to rely on Pershing, one AT gun and bazookas. (Why is it such a bad idea? - On small maps I usually don't make a forward retreat point so putting a bazooka on the major is one way to get some use from him) When stopping the VP bleed, I concentrated mostly on keeping center vp and taking right vp as much as possible, occasionally harassing left vp. ps - playing as Grumpy - The game dragged out for over 40 minutes but would mostly just like help on the first part. In: Replay Reviews |
Thread: [1v1] Review requesed Kholodny Ferma24 Apr 2016, 16:54 PM
Here's another game where I got off to a terrible start. I lost two RE squads, was base-pinned, and down 500-70 by about 15 minutes into the match. It would be great if someone could look at only the first 20 minutes of this match (after that, either I started playing better or he started playing worse). Most of my 1v1's go like this, except about half of the time I'm too far behind to manage any type of comeback. Decisions: Went captain because I haven't been able to make lieutenant work against either OKW or OST this patch. Didn't put a bazooka on my major, but mostly because I didn't get a major and chose to rely on Pershing, one AT gun and bazookas. (Why is it such a bad idea? - On small maps I usually don't make a forward retreat point so putting a bazooka on the major is one way to get some use from him) When stopping the VP bleed, I concentrated mostly on keeping center vp and taking right vp as much as possible, occasionally harassing left vp. ps - playing as Grumpy In: Replays |
Thread: Farewell & Hello - Breaking Brad 21 Apr 2016, 13:33 PM
It was slightly under 300 munitions to kill an Elefant but, IIRC, it always killed the Elefant. It didn't always work against mediums but maybe I should've had another guard like Jadame. Still, it was one of the few ways to kill JT's or Elefants in larger games. The change completely screwed Allies in 4v4 if they didn't win by the 25-30 minute mark. In: Lobby |
Thread: Armor blocked by circus tents21 Apr 2016, 05:12 AM
[url= ][img="If two USF start on left of Angermunde, need to set spawn to bottom or they will get stuck. In: COH2 Bugs |
Thread: Heavy howitzers are in very poor state.20 Apr 2016, 22:52 PM
My opinion Make howitzers like other team weapons that don't get destroyed while crewed. Decrease cost to 320-360 Lower number of shells to 4 for lefh (150 damage), 3 for ml20 (200 damage), 1 B4 (600) damage AOE small for full damage, but larger AOE for smaller damage plus suppression (at large distance from center the lefh and ml20 should only have 0.3x damage) Make vet abilities be smoke, arty flares, and maybe reduced cooldown. Possibly precision strike but make that cost munitions The old ML20 that shot 4-5 shells but had good AOE was fine. People didn't use it much because Relic gave everyone CAS. The buff then nerf made it lousy. The lefh would be about as bad except that the target size for sim city is large enough to make the lefh useful. In: COH2 Balance |
Thread: thx coh2 for keeping RTS alive17 Apr 2016, 15:45 PM
Don't know either. I've never understood why Starcraft had such legs, maybe spectators just get more out of watching micro. In: Lobby |
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