it's not about micro either. you can't prevent your tanks from rotating their turrets and still move them with micro, the best you can do is use target ground and move orders to keep them aiming in roughly the same area while enemy tanks move around them.
i think all AT weapons should have holdfire and not prioritize. holdfire increases the micro requirements while prioritize reduces them. |
that's debatable right now. they have (for all intents and purposes) the same pen. what differentiates them is the first rate (the pak has a ~~1-0.3 seconds faster fire rate, 5dps) and the durability. the biggest difference between the use of the two is the units they face. |
it's OP at this point. really good harassing unit because it can kill ammo/fuel dumps and wipe squads. it is dodgeable but it's very difficult. |
AT guns and the m8 require t2 or t3 and both take a while to kill it, which would be fine except it forces me to camp just outside the bunker range in order to allow them to shell. the pack howitzer is just to damn inaccurate to hit anything with the barrage and has the same issue as the at gun if i tell it to attack ground.
i haven't really tried the flaktrack yet but and it would probably work if i was just fighting OKH, but OKW shreks really cause that thing a lot of problems, especially when they can get into attack range.
smoke i have just about 0 luck with against bunkers (but it's great against setup teams) and i'm looking at spending 80 mun on smoke plus 90-120 on demos (if i have engineers) or bazookas.
the issue is usually that it locks down the better parts of the map early, which gives the enemy a resource advantage, and then forces me to prepare for tanks with reduced income. stopping them from getting bunkers up early is tough, especially when the OKH player is pair with OKW sturmpios. the first 60 mun comes pretty fast, i use it for fighting positions quite often, and if my ally isn't also in the area with all their troops i just can't push off spios and grens. at that point we both entrench on either side and then i have to destroy them.
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yeah no, it'd just be a better version of the kubel. |
rostov is by far the worst map. |
I'm having a really hard time with buildings, particularly bunkers, in team games. The US has no options early game to deal with them and poor options late game. they have a shit ton of artillery, both global and infantry, but it's either not very precise or doesn't do enough damage, or costs too much. mostly it's just too damn in accurate. help? |
but not always, as i haven't seen that yet and i've had my tanks get stuck on each other and everything else plenty. i also had a WC51 block a kubel today. |
attack ground |
last i heard weapons fired through smoke had a higher chance to miss as well. |