lol |
there are a lot of possible simple solutions and relic will choose none of them. |
nothing you can do about it except not waste munitions on them. |
i'm going to keep talking about DoW2 because it's still relevant.
in a suppression team vs jump troop scenario, you can buy another setup team to cover the first one and you still hardcounter the suppression team for a little more investment than the jump team (suppression teams are 30 power each, jump troops are 40-50 power).
additionally, not all factions have jump troops. SM and orks have them in t1 and chaos and eldar have them in t2 but eldars jump troops are not melee troops. ig doesn't get any.
the biggest difference i see between dow2 and coh2 is that setup teams were much more expensive in dow2 than coh2 compared to regular units in that they cost a medium amount of requisition and power where as regular infantry do not cost power.
in coh2 regular infantry and suppression teams all cost the same so you can always have an equal amount on the field. it's part of the problem with the maxim and making suppression teams cost more mp would make the mg42 and mg43 easier to balance. |
same thing; seems to crash at the stats screen |
jump troops do shit for damage and camping anything on the setup team quickly forced them off. jump troops hard countering setup teams has nothing to do with the high damage and lack of suppression shield. |
nope. suppression was the counter to melee. the only melee that was a counter to setup teams was jump teams but they didn't do much damage themselves in general, or were glass cannons. |
yeah, the jackson just does spike damage. it's basically the OKH sniper in a tank. |
Imagine what that could mean out of context.
https://www.youtube.com/watch?v=OLsxIaIs43w
also, the heat shells are shit against tanks because they're ballistic. |
no, he's talking about the 251. |