Thread: Kappa18 Sep 2014, 14:39 PM
4RE start.
*Paratrooper support punching OKW in the face
*Pumas owning Shermans
*Units dying everywhere
*Low VP's
I was exhausted in the end, lost my shermans very carelessly to pumas due to the VP pressure. This game had it's moments, not the best replay but it sure is entertaining.
Paratrooper support squads have the grenade bug, where it takes your munition but doesn't throw anything. I had it like 8-10 times this game. Looking at you Relic O_O !
|
When i tried CoHO i immediately felt like it wasn't made for the competitive scene, it felt like a loads of fun in 3v3 or 4v4, but the super units ruined it for me. |
People like the challenge! |
T1 - 4grens 1mg into T2 - 4PG's 2 of them with shrecks and 2 paks, with airsupport doc. I got beaten by this strategy very quickly.. couldn't deal with the amount of infantry. |
Let the Shermans Reign.
After early game failure, i get pushed back badly, but thanks to shermans and some airborne ( not the airborne doc, but the one with the m8) i get back into it.
you'll see fusiliers and panthers vs american infantry and shermans.
I know giap, i know... gg |
1 kubel is okay, but if a guy builds two, then it's getting difficult. Kubel packing up the other kubel is a nightmare. |
Cruzz is right, a kubel in a good player hands is a deadly weapon and can decide the game quite quickly. |
Kubel securing my bridge, so i can't cross. I knew i had to try some other ways to deal with the stupid pin. Game developed into a real massacre, falls spawning everywhere, Flaktruck in the middle etc. Hell of a game. |
@Romeo: on some maps the kubel excels far greater than needed, really making the US early game a pain in the ass. |
i find the problem now that people make 2 of them and their mobility & suppression is killing the US early game. |