Ah thanks for digging out the stats. I thought the Volks StGs were equal in close quarters yet worse because there are only two.
The point I was trying to make: PGs suffer a bit from being a downgrade from Grens on range and that for 100 mp more. I´d like to see them do as much dps on range. It would be blanced as Grens were the cheaper option still and could upgrade to the MG to be superior in that role. I think PGs are a bit of a disappointment for their price considering Brens and Bars are on par with them or even way superior on range while being cheaper in the most relevant aspect (manpower).
Currently PGs are pretty much weapon crew baby-sitters or emergency AT units. Nothing really satisfying.
Profile of Butcher
Post History of Butcher
Thread: My feelings about the game in its current state 6 Jul 2016, 16:12 PM
In: Lobby |
Thread: My feelings about the game in its current state 6 Jul 2016, 14:23 PM
That uphill battle as Ostheer you describe is simple to fix. And I´m becoming a broken CD player here stating the same over and over again. Late-game buffs in the form of the following points would fix Ostheer: - Giving the Ostheer Panther the OKW Panther stats (that means better accuracy on the MGs and on the move). - Increasing the Tiger I frontal armor by 30 or so points. - Giving Panzergrens the Volks StG that´s also good on range. - Panzer IV needs a very small penetration increase. *Please note that those are small buffs and wouldn´t throw over the whole game but let Ostheer compete again. In: Lobby |
Thread: Conscripts may as well be removed5 Jul 2016, 19:03 PM
I feel that they lack utility in the lategame. Due to a lack of weapon upgrades they tend to not fill arole facing Obersoldaten, Vet 5 Volks and MG Gren blobs. I feel they could get some kind of minor additional buff on Vet 3 to not throw over the early-game. In: COH2 Balance |
Thread: Look to the new Chart. Germans were slaughtered.5 Jul 2016, 14:31 PM
That condescending attitude of yours... I´m ranked somewhere in the top 30s with every faction. For some time I was Nr. 1 Ostheer 2vs2. So please spare me with your ill adviced suggestions. Tanks and Brummbär appear too late to efficiently defeat emplacements. By the time they hit the field, the map has been locked for 20 minutes. And I´m pretty confident you know that. The only unit that can save you is the mortar halftrack and going for that 24/7 is boring. A boring game is not a good game. Additionaly we have no relevant German lategame now that could reward the Axis player for staying in the game after having to face emplacement domination earlier. In: COH2 Balance |
Thread: Look to the new Chart. Germans were slaughtered.5 Jul 2016, 14:03 PM
All because Germans aren´t allowed to have nice things. Tigers and King Tigers get their rear armor nerfed. There is nothing wrong with that. But at least the Tiger I should get a front armor increase. Right now the Allied player gets rewarded for flanking but can sit in front of the Tigers anyway and win. The German player should be rewarded for keeping the frontal armor at the enemy. PGs are not really useful. Why do they get the damage drop off at range yet Volks and their StG44 are good on range? There is no reason to do that as the PGs are way more expensive and get eaten by Bar and Bren blobs. (Ostheer) Panthers don´t fill any actual role. And there is still no non doctrinal counter for Ostheer versus emplacements. Allies were potent and stronger pre patch. Now that OKW teching has been neutered and Ostheer only received pseudo buffs we have two crippled Axis factions. But not enough: Allied heavy AT has been buffed while heavies - on which the Germans rely quite often - have been nerfed even further (No stun on Tigers gun, less rear armor, Lelefant anybody?). And now we are here. It´s the classic nerf + buff synergy Relic alwas did and now Germans stand no chance. In: COH2 Balance |
Thread: Ostheer Panther Moving Accuracy 4 Jul 2016, 15:18 PM
I just don´t get the design: OKW Panther is stronger and comes out way earlier. The faction is supposed to be good early. Ostheer on the other hand is designed to excell in the lategame. They don´t have much more. But they get the weaker Panther version and they get it later. This is not compensated by the increased fuel cost on the OKW Panther. If at all the Ostheer one should be the stronger unit as it is locked behind a late tier. Yet it is weaker. A weaker Panther that comes later is bad design imo. If we are talking about the super-lategame (where Ostheer is supposed to be good) the +25 fuel more on the OKW version are neglectable. The performance is all that matters at that point. In: COH2 Balance |
Thread: KT, Why?4 Jul 2016, 09:31 AM
Nope, I always go for the Panzer IV first. Watch replays with OKW (Propagandacast etc.) and most players also go for the Panzer IV because of the good utility and awesome performance with veterancy, especially versus infantry. I don´t know what level you play at but I´m ranked somewhere in the top 30 and the Panzer IV saved me multiple times while the Panther is a burden. In: COH2 Balance |
Thread: Ostheer Panther Moving Accuracy 4 Jul 2016, 09:27 AM
Panther is obsolete as a premium, it gonna need more than that if we ever want to see it as an actual lategame armor piece that you can rely on.+1 Even if the Panther hits, the dps is terrible. The role miragefla describes, is a role that is horrible. Super expensive, can´t even destroy full health mediums reliably and doesn´t have AI. It needs to do some damage versus infantry. Buff it to OKW Panthers stats. That would give it a better reload speed next to an accuracy bonus on the MGs (I´m not sure whether the latter is already influenced by the accuraccy on the move value though). In: COH2 Balance |
Thread: KT, Why?3 Jul 2016, 19:37 PM
Panther and JP IV are widely considered garbage. The only disadvantage could be the lack of Obers or a small timegape where the Panzer IV does not appear. In: COH2 Balance |
Thread: KT, Why?3 Jul 2016, 18:47 PM
OP has a point though. The moment you destroy the Schwerer HQ you can count on the opponent to field a KT rather than rebuild it for 120 fuel and field a Panzer IV for 150 fuel = 270 fuel... that´s pretty much the cost of the KT. Thus you haven´t done much damage to the OKW player when destroying the HQ. In: COH2 Balance |
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