PTRS have the same damage as a Gren Kar with a better profile at mid, and a little worst at close/far.
If you think THAT is overperforming, i guess the same can be said about JLI (which snipes at 75-80% health). RNG guys. You'll remember the times your squads gets "sniped" but not the amount of times it miss.
The problem is the PTRS destroying crewed weapons, not it's DPS vs infantry or vehicles.
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You are wrong. guards with PTRS/lmg beats Ober with lmg head on. That should not be like that and it is fair enough considering their price difference, time they arrive, and teching Obers require and guards not.
Also, KT's lack of armor in comparison to it's price is obvious in this game. I wouldn't call a KT for that price and armor, but the question is what else you can call in then! ;P lol
What I have noticed and is very sick about this forum is that it is full of allies fanboys whose goal in life is to spend it all in this forum and complain, and cry about anything axis has and cry/beg relic to nerf it. even if it belongs to the UNQUESTIONABLY THE WEAKEST FACTION IN THE GAME (WEHRMACHT).
I would recommend you to learn to play instead of crying my friend!
T1 or T2 is always a way but not necessary. Sometiems, after wave of cons it's better to get T70 or/and T34 to put a huge pressue. Relying on T2 means you will act defensively and your enemy has a chance to regroups and retake points. 8min T70 followed by 14min T34 and provide really amazing power. Then you call IS2 just to finish job, not to make it.
That being said, and possibly followed by KV8, the OKW player must get armor (panther) as well. Still my point is valid, consider the fuel calculations I mentioned and yet you will get more than 2 IS2s by the time he gets a KT (and still that KT has the same armor of one of those IS2s)
So 720/260 is almost twice as much as 640/230? If you want to throw in BS like adding up the truck costs, then you should also add in what the soviet player would have to buy to get the same utility (field hospital upgrade, roughly 2 CE's to repair as fast as a truck, at least two AA halftracks to simulate the Panzer Schwerer), and every allied player should be able to make a FHQ that is both repairable and stronger than any ambient building.
The OKW gets those abilities without losing popcap, while the Soviet gets only the healing without losing popcap and the USF doesn't even get that.
The KT does have 50% more damage (240vs160), 25% more health (1280vs1040), and two additional levels of veterancy for ~10% more cost, plus it is non-doctrinal.
For your first question refer to my previous comments,
the rest, nonsense