All my point is the game design/balance has now affected the UKF to be not right!
Why? because UKF is a faction without combined arms.
Why? because UKF does not have indirect fire for early game. Simple as that
Just giving you an example:
How as Brits are you supposed to counter mg positions, beside from flanking?
The answer to this according to the correct faction design/game balance/combined arms should be indirect fire
But the at the moment your best bet is sniper, because you do not have indirect fire like all other 4 factions.
Seriously, be a little bit fair. |
Does the Churchill's bulletins (for ex. the 4% increased penetration) affect the Crocodile ('s main gun)?
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1st of all, Aimstrong is pretty much a fucking legend.
2nd. You should realize that Aimstrong has developed a style of play - @ legendary skill level - practising it against all the known, normal styles, while his opponents face off against his for the 1st time
and 3rdly. Brits rely on key units, considered borderline, or just plain OP, as they only option. One single style of play, centered on a over performing unit, was the save and grace of a single brave soul, who lost anyway. Well ok, that was OCF, we can use the croc cant we? 
Anyway, thats my opinion about brits. I like your way of thinking but I really feel brits are in a very bad place in 1v1.
And how many times he built any emplacements?!!!
The point is how useless and waste of resource emplacements are at the moment |
The problem is Brits have now zero option as basic indirect fire to counter mgs/static defense. ZERO INDIRECT FIRE OPTION 
How the brits player is supposed to counter a static position such as mg?
Mortar pit? Sniper? nothing really
You just have to get 3 IS and hope to be able to flank etc which is not supposed to be the way combined arms should work. |
gg |
Relic!!! Why the fuck does the UKF have arty that can blast everything away without knowing anything or any vision. Fix it!! Or give every faction this ability and let the unfairness begin... Fucked up game!
Because it is the base howitzer, plus it is RNG based, plus you must lock urself in anvil to make it more useful, and most importantly it is in a bad commander, so good for you, you won't see any Commando, Croc, Air Supremacy, Typon straf, etc. |
"just remove them" is so common and not constructive at all. if pointing that out is an ad hominem, hell, ill gladly be the culprit here. as i mentioned before this wasnt directed at aladdin, but rather at a way of "dealing" with problematic untis in general.
why not leave the unit as it is until it can be adressed? i doubt its one of the biggest balance concerns at the moment.
and there are ways to deal with it other than removing emplacements. play around with brace/emplacement durability (make it easier to decrew so it bleeds MP, but make it more durable), maybe give the mortar pit a decent barrage cooldown or even a counterbarrage (since compared to mortars and isgs it is immobile), give it a slightly higher range (once again its immobile so at least it should outrange other indirect fire options).
but yeah that took me like 30 secs to come up with and with a little diligence one should be able to come up with proper solutions (other than removal)
if on the otherhand you just dont like emplacements, just say so. then removing it would be a solution indeed
dude chill out!!! what's wrong with you that can't read "kappa"!!! the problem is ur low IQ that can't understand I was being sarcastic... |
The ISG needs a bit buffing regarding the AT capabilties of this weapon.It can suppress,pin and do good damage to light vehicles but when it comes to heavier armor it is not effective. Pleae Relic buff AT capabilites of ISGs so we will not waste time on microing mgs,mortars, and AT guns.
This sounds perfect one unit to counter everything and with no micro 
It actually does good damage against heavy tanks. just check in it cheat mode. I have noticed that in auto match, and did a quick check in cheat mode to make sure, if u don't feel like checking it here is the replay i did a quick check
http://www.coh2.org/replay/41994/test-replay
no worries, u can even kill heavies with ISG  |
isg dmg |
Btw 1 brit mortar kills 1 ISG. And hey, if the ISG focus your emplacements, your teammates and you can go in and try to kill it.
No, it won't kill ISG that's wrong. Because ISG outranges the mortar pit and kills it at ease. If their ranges were similar would have been more fair, but no, ISG kills mortar pit without receiving any damage. |